201,635 Commits over 4,171 Days - 2.01cph!
Made terrain modifiers get applied in Awake()
Added unix standalone builds.
can now drag and drop external replay files onto the menu to view them
Fixed Builds directory not being removed.
Manually added example build output.
Fixed problems with bootstrapping
Merged TerrainColorModifier and TerrainSplatModifier as they should be used together
Added some rocks that set their underlying splat to dirt to test the whole thing (I know it still looks kinda horrible)
Re-organised directory structure.
Added gizmos to all terrain modifiers
Made all terrain modifier radii scale with the y object scale
Renamed materials. Will plastic track it?
Fixed TerrainGenerator client / server init fuckup
Added network compression
Merging tree-sync-experiment to main
Small menu fix, and removing temp tree files.
1st person eating animations
added player looting animation source
Added player looting anim & set up clips
Fixed compile error
Throw exception on compile error
More Water shader updates. Updated river and lake assets for island_large1
Fudged menubackground to avoid compiling GI (because it crashes the build server)
Fixed warnings
adjusted positioning of the 1st person eating animations
Fixed naked player normal map glitch.
Quick fix for stuff trees etc notspawning on servers
Fixed network compression size threshold on broadcast
Fixed defaulting to shitty quality
Fixed not being able to hit trees
Fixed gesture animations playing by default.
Fixed NRE in DamageIndicator
GitSync + New fancy spawnicons
- Added a NavAgentSlowTrigger script to slow down Agents when inside trigger volumes (river crossings)
- More shader and scene updates
- Fixed some issues with GroupsAgentMoveTo
[ultimate_soldier] some mission progression stuff
[ultimate_soldier] civs prefer to follow player, cant leave through entrance
[ultimate_soldier] guns wont shoot when throwing them into buttons
SetLayer checks to see if renderable exists
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of arcade
Removed Bolt.
Had to rename stuff like player because TNet isn't already in a namespace and takes up the type Player. Is that bloke a cunt or what?