198,852 Commits over 4,140 Days - 2.00cph!

8 Years Ago
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better. Added female_hairstyle_01 lods
8 Years Ago
missed one
8 Years Ago
chat channels, more chat setup
8 Years Ago
wip chat stuff
8 Years Ago
Hide unit path widget/line renderer when UI is invis
8 Years Ago
Deleted FireFuelCapacityConsideration, replaced usage with MachineProcessCapacity
8 Years Ago
EAC SDK update
8 Years Ago
Added MachineProcessCapacity consideration
8 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
8 Years Ago
MachineProcessAction desires are fulfilled when the target process' capacity hits ~100%
8 Years Ago
vm salvaged Icepick and Water jug anim fix
8 Years Ago
Tweaks to water ssr; added refinement step for low incidence angle
8 Years Ago
fixed wrong texture appearing on satchel charge when thrown
8 Years Ago
Fixed DecorAlign NRE spam
8 Years Ago
Misc
8 Years Ago
greyboxed truck cabin module tweaks to 4 module chassis platform (rear axle flowing more visually) using wheel bone scale factor to size wheels up on 4 module chassis
8 Years Ago
Fixed Unit.Progression component not unsubscribing from events. Fixed Unit.Progression subscribing to AIManager's global behaviour completion event, instead subscribes to only it's own
8 Years Ago
Changed the way the fists icon works.
8 Years Ago
Placing a campfire now creates a MachineProcessActionDesire for the machine process
8 Years Ago
fix menu display in the main scene
8 Years Ago
Facepunch plugin fixes wip chat conversion
8 Years Ago
ui tweak and optim
8 Years Ago
Facepunch plugins Disabled attack bar for now. wip stuff
8 Years Ago
Replaced some List.AddRange usage in various AI code (was generating garbage)
8 Years Ago
Missed a bit
8 Years Ago
DM profiler hooks
8 Years Ago
vm salvaged axe and salvaged hammer anim fix
8 Years Ago
greyboxed > fuel tank 2 slots module combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
8 Years Ago
Added an icon for hunt desires
8 Years Ago
Fixed a set random destination being used by hunting that was set to a 0 radius and was failing immediately Added a Player desire bonus to move attack to make sure player hunt commands are followed while there are buildings to construct
8 Years Ago
Merge from foliage-shader-v2
8 Years Ago
Compact maps format for core/generic and core/foliage Added wind anim to core/foliage
8 Years Ago
Better events system for gang missions
8 Years Ago
Gangs fully implement IMissionUser and sync mission info to clients.
8 Years Ago
radial menu disabled button state improvement
8 Years Ago
Collated command for Adding Fuel To Fire Fixed Breed request not hiding from UI if target is not human (0_o)
8 Years Ago
Merge from main
8 Years Ago
Various misc
8 Years Ago
fix for self-intersecting polygon error on playermodel
8 Years Ago
optimized wheelsmoke effect
8 Years Ago
added eloRating to player protobuf. player panel league medals now work. updated player panel prefabs to have UILeagueMedal
8 Years Ago
miner hat no longer emissive to other players when off miner hat now has blinding flare fixed bug where candle hat had a light radius of 30m!
8 Years Ago
More foliage stuff
8 Years Ago
lantern and tuna lights are brighter lantern costs 25 metalfrag instead of 40
8 Years Ago
fixed error message when spawning sedan
8 Years Ago
tweak battle ui outro /intro anim
8 Years Ago
get slightly more resources out of recycling broken items recycling weapons forces them to output ammo/mods before recycling sewing kit is made of less rope
8 Years Ago
ui tweak/optim
8 Years Ago
can pickup research/repair bench can repair workbenches
8 Years Ago
More nature stuff