198,852 Commits over 4,140 Days - 2.00cph!
tweaked material values and textures to look more realistic and natural in all lighting conditions. Tweaked alpha values to blend to skin better.
Added female_hairstyle_01 lods
chat channels, more chat setup
Hide unit path widget/line renderer when UI is invis
Deleted FireFuelCapacityConsideration, replaced usage with MachineProcessCapacity
Added MachineProcessCapacity consideration
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
MachineProcessAction desires are fulfilled when the target process' capacity hits ~100%
vm salvaged Icepick and Water jug anim fix
Tweaks to water ssr; added refinement step for low incidence angle
fixed wrong texture appearing on satchel charge when thrown
Fixed DecorAlign NRE spam
greyboxed truck cabin module
tweaks to 4 module chassis platform (rear axle flowing more visually)
using wheel bone scale factor to size wheels up on 4 module chassis
Fixed Unit.Progression component not unsubscribing from events.
Fixed Unit.Progression subscribing to AIManager's global behaviour completion event, instead subscribes to only it's own
Changed the way the fists icon works.
Placing a campfire now creates a MachineProcessActionDesire for the machine process
fix menu display in the main scene
Facepunch plugin fixes
wip chat conversion
Facepunch plugins
Disabled attack bar for now.
wip stuff
Replaced some List.AddRange usage in various AI code (was generating garbage)
vm salvaged axe and salvaged hammer anim fix
greyboxed >
fuel tank 2 slots module
combined seat-engine module tweaks (higher cabin, gonna keep aggressive plough style bumper for 2 slot module truck cabin)
Added an icon for hunt desires
Fixed a set random destination being used by hunting that was set to a 0 radius and was failing immediately
Added a Player desire bonus to move attack to make sure player hunt commands are followed while there are buildings to construct
Merge from foliage-shader-v2
Compact maps format for core/generic and core/foliage
Added wind anim to core/foliage
Better events system for gang missions
Gangs fully implement IMissionUser and sync mission info to clients.
radial menu disabled button state improvement
Collated command for Adding Fuel To Fire
Fixed Breed request not hiding from UI if target is not human (0_o)
fix for self-intersecting polygon error on playermodel
optimized wheelsmoke effect
added eloRating to player protobuf.
player panel league medals now work.
updated player panel prefabs to have UILeagueMedal
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
fixed error message when spawning sedan
tweak battle ui outro /intro anim
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
can pickup research/repair bench
can repair workbenches