194,223 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Added TMPro Updated mission panel Added race leader
8 Years Ago
Finished automated packed map generation when sources are modified
8 Years Ago
ore world models fix
8 Years Ago
added glass decal layer to glass shader so glass can have detailing and letters etc added and updating whole building prefabs scene
8 Years Ago
merge from main
8 Years Ago
office dressing end office rooms vertex painting pass + baked .assets scene2prefab
8 Years Ago
missing file
8 Years Ago
Office desk material
8 Years Ago
Office Desk / AC units scale fix
8 Years Ago
Merge from ore_nodes Network++
8 Years Ago
Keep up with main.
8 Years Ago
Npcs are now more aware of cover points and in which directions they provide cover.
8 Years Ago
Healing tile scoring is now 15 + the amount we could heal for, so more wounded units get priority
8 Years Ago
Now shows mission outlines in race bar
8 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
8 Years Ago
AI will heal in some (basic) situations
8 Years Ago
office dressing backup scene2prefab
8 Years Ago
Merge from main
8 Years Ago
new control map
8 Years Ago
remade DM1
8 Years Ago
Map editor fix for checkign existing filenames when creating new ones remade DM3
8 Years Ago
remade DM2 map with new map DB settings
8 Years Ago
Party members can now get a target from the party leaders combat targets array, rather than just matching their leaders target Tweaked some score values to make party behaviour more important that some social behaviours
8 Years Ago
Weapon stuff
8 Years Ago
Merged from main
8 Years Ago
Fixed units chopping down trees while holding sticks (they now drop what they're holding if they can't equip a needed tool) -Bug 835
8 Years Ago
bradley pathfinding bradley weapons tonne of movement fixes and work
8 Years Ago
Building map stuff
8 Years Ago
Building map colour coding handles units within floors
8 Years Ago
Basic owned building map colour tint
8 Years Ago
Locked independent join/create party logic behind the hunting unlock -Units can still quit parties independently
8 Years Ago
Stat fix.
8 Years Ago
UI polygons can be colour tinted. Moved building map code.
8 Years Ago
Various
8 Years Ago
Fixed emission related shader compilation error in standard-packed shader Changed texel density grad texture to srgb to match overlay reference Added deferred mesh decal shader to texel density view Replaced temporary reference overlay with final Fixed texel density scale
8 Years Ago
Added a new Leave Party via flags plan
8 Years Ago
Item stuff
8 Years Ago
Fixed some bad projectile damage types
8 Years Ago
Fixed Knowledge Overlay showing duplicate labels for units Fixed issue allowing PlayerCamera map to game transition to be triggered multiple times Fixed tooltips not working on the map view Fixed PlayerCamera zoom to game view transition not working when player selected a different unit on the map
8 Years Ago
Music intensity doesn't drop during loading screen Gunshots and explosions bump music intensity more if you're closer to them Fix footsteps not playing on ore nodes Fix footsteps not playing on steep inclines Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills) Mix tweaks
8 Years Ago
UI texture filtering.
8 Years Ago
More item work
8 Years Ago
Removed old HEM from components that used it.
8 Years Ago
Tweaked texel density gradient texture + overlay Added core and speedtree shaders
8 Years Ago
AI now prefers to advance units furthest at the back when default moving
8 Years Ago
Icons
8 Years Ago
Squad.GenerateRandom() now takes a board parameter and uses the spawn locations from it to randomise the unit positions as well now. AI squads now use random positioning too.
8 Years Ago
Make sure load in background is enabled for all NPC sounds
8 Years Ago
more icon updates
8 Years Ago
Fixed map transition pausing/unpausing the game during camera movement