199,051 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
8 Years Ago
Eliminated GC allocs from MaterialReplacement
8 Years Ago
Eliminated GC allocs from ItemContainer.Load
8 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
8 Years Ago
Compile fix
8 Years Ago
Adjusted some memory pool sizes
8 Years Ago
OnInventoryChanged profiling
8 Years Ago
squad editor help text change. Map buttons now should correct game mode for that map
8 Years Ago
GameCam rotation input polling can now be locked/unlocked. Locked camera rotating when mousewheeling the map list
8 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
8 Years Ago
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
8 Years Ago
squad editor wip
8 Years Ago
gas station damage pass end
8 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
8 Years Ago
use LayerMask.NameToLayer("OverUI") instead of 12
8 Years Ago
Finished UIUnitDragDrop refactor, renamed it to SquadEditorDragDrop
8 Years Ago
Slowed down NPC ladder climb speed
8 Years Ago
more squad editor UI refactoring
8 Years Ago
Another ladder fix
8 Years Ago
Disabled dynamic batching (experiement)
8 Years Ago
Merge from gc_optimizations_2
8 Years Ago
Prewarm memory pool of certain extremely common types
8 Years Ago
First pass of cleaning up UIUnitDragDrop
8 Years Ago
Merge ladder updates into Paul's branch
8 Years Ago
Composite ladder nav working. NPCs climb ladders on city maps!
8 Years Ago
Fixed some attachment points/animator params for goats and turtles
8 Years Ago
Reset scale of radial menu widgets so the last clicked button isn't scaled up when the radial menu opens
8 Years Ago
Working on ladder support NPC support for composite (multi-part) generated ladders
8 Years Ago
Fixed addons not registering to their parents Addon list when loading a game
8 Years Ago
Backup
8 Years Ago
CraftingMenu
8 Years Ago
Missing script
8 Years Ago
Topnav stuff
8 Years Ago
Fixed UnitPortraitManager leaving other clones on when inspecting a unit
8 Years Ago
Item prefab update will now only add a box collider if there is no other colliders on the prefab, regardless of collider name
8 Years Ago
Cherry pick merge in some extra changes so the bootstrap scene gets made active reliably
8 Years Ago
Adjust ladder climb speed
8 Years Ago
Backup
8 Years Ago
Added an extra load process to group that ensures all group members are set to the correct controller (fixes issue when loading game and group is loaded after units, causing all units to be marked as not player controlled) Fixed a key not found exception in ProgressionWindow, prints a warning for the UnlockDefinition that cannot be displayed (BasicBuildings in this case)
8 Years Ago
Less frequent character vis checks
8 Years Ago
Include far clip plane in inview check
8 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
8 Years Ago
Merge from main
8 Years Ago
Optimized memory pool size for networkables and entity links
8 Years Ago
Rebuilt Facepunch.Network
8 Years Ago
FindInGroup editor safeguards
8 Years Ago
Fixed some memory pooling related issues
8 Years Ago
gas station damage pass wip
8 Years Ago
adding easing to unit move/rotation renaming 'pitch' parameter to 'move' for clarity
8 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.