193,926 Commits over 4,079 Days - 1.98cph!
made checkpoint and central point have alpha
added ui elements for race bar
Laucnher health reduced 6 -> 4
Slasher damage increased 3 ->4
FOR FUCK SAKE xp panel with origin xp bar
Removed decision score from Behaviour Chain.
More work on debug logging (for modules)
A bit of work on getting things to flee a bit earlier and be a bit more afraid of approaching threats experiment.
the GP of a player commanded GPV now needs to score same as its BC, since BC isn't part of the GPV anymore.
More cleanup & logging consistency
Decision logs for module conditions
Flags can now switch teams
Updated AI flag selection
Agent.DecisionLog holds a list of assets, accessible via drop down menu on each line of the debugger
log to ai debugger when a module win (or when it doesn't).
Fixed OpenNewDecisionLogGroup not adding itself to the group on top of the stack
Fixed missing case in AIDebugger.GetLogStyle
Fixed duplicate close group call in Agent.DebugEndBestGoal
Error handling in Agent.CloseCurrentDecisionLogGroup
Fixed Agent.OpenNewDecisionLogGroup not adding log to the stack
Decision log cleanup. removed Types enum, renamed DecisionLogStyles to DecisionLogTypes
Decision logs that always get added to the open group on top of the stack, otherwise added on their own
streak counter now correctly clamped to 0-9 not 0-10
xp/fan rings work
Moved consideration contribution range to a default of 2, so that the center/average is 1. This because having no considerations will yield a score of 1.
Removed duplicate scores between Goal and Goal Plan in situations where it should be safe to do so (in theory of course).
previous/current streak is now send with end game command
Using AsyncRequest in the payphone UI for cleaner async networking. Gets mission details from the server.
Networking for the payphone
Merge from shading revamp
Reassigned maps to skin materials
Disabled spec map post processor until after merge
Fixed post subsurface d3d9 shader compile error
Added core env brdf lut generator + default asset
Added indirect diffuse and specular support to core brdf base pass
Added deferred extension params for gbuffer extension
Added core/hair shader (wip)
Updated core/generic shader
Updated core/skin shader property names to match core/generic
Renamed core brdf files; moved shaders to "core/" on selection menu