193,915 Commits over 4,079 Days - 1.98cph!
GPV score comparison failure logs under option/editor pref
Fixed module conditions not being properly evaluated
Added "Effects" and "Entities" to addons menu, prettified the "Uninstall All/Selected" stuff a bit for easier translations
Minor tweaks to srcds workshop console output
Fix Session scene loading error, start game option defaults
Cleaning up UDM filtering and debugging
Agent DM renames
Added "entity" as a valid tag for gmpublish and gmad
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Fixed out of range in SelectedInteractableIndicator
Tweaked settings for sleep ai.
Various debug options use editor prefs
GUI save
GUI back to overlay mode, positional crap.
GPV slot logging fix
Fixed a bunch of UI positioning issues cause by change to screen space camera mode
GPV slot debugs failed comparison scores
Add GPV score to the Agent Behaviour editor.
Increased interval between lightning strikes during storms
Take goal score into account when calculating goal plan variant score.
Agent+DecisionMaker "Update X Among Best In Heap" methods return bool, allowing for cleaner breaks out of "Find Best" loops
Added some comments to Agent+DM.
DecisionMaker.ScoreGoals no longer needs to test module validity for each goal, as module conditions are evaluated earlier
Goal priority implementation re-introduced, works the same as GoalPlans
can now cycle through any available graphs.
added kills per round graph generator.
When gathering elements among the best in heap (within deviation threshold), make sure we do the calculations right!
game graph generators now stored in a dictionary, all are processed once at start of graphs page, can now be shown individually by type with Show(GraphType)
continue button now hide awards panel, show graphs panel on first click, then exits match on 2ndclick
working on trimming the truck