193,640 Commits over 4,079 Days - 1.98cph!
Fixed collision on city hex 2
WoodLog set to weight 70.
Editor fuckeries, wave behaviour
Moved some maps to OutOfRotation folder
Emotes animate
Overview map weather/time hacks, disable dynamic DOF outside of game state
FOR FUCK SAKE Tweak map 4
!A animation/controller for avatar
Added "Carried" Unit flag
Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)
whats new definition updatre
FOR FUCK SAKE tweak tile hilight/ temple B texture/mat to have hilight more noticable
Fixed a bunch of stat measurement triggers not using Current Normalized value
Disable ragdoll on unit view portrait clones properly
Fixed prevent building volumes
Projection on character joints
Fixed issues with units carrying other units
vending machine admin panel tweaks
Selectable indicator fade out over distance
Fixed cycle unit/hold tab to show tracker conflict
Toggle RTS camera is editor only
string sanitization for vending machines
eoka modification
Camera FX pack, overview map effect toggle
going blue actually works now...
FOR FUCK SAKE grabber texture to fix alpha glow problem
!A screenshot psd
takes longer to get blue
nipples are browner
typo fix in whats new data file
FOR FUCK SAKE fixed tile shader highlight strip
!A what's new screen
fixed combat sounds doubling up
stoped humans going blue so quickly
Removed some calls from LateUpdate
Create unit portraits before session starts/finishes loading
HumanView skin temperature overlay is set via callback, exposed for clones to use
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
removed some unused params and blend trees
the correct file for sleep/situp getup exits early if ifMoving is true
sleep/situp getup exits early if ifMoving is true
Disabled the Facepunch common stuff if server
setup sleeping on another animator layer so dosent get interupted
fixed top cap approval + icon
checked mm to make sure theyre correct and adjusted lightign ambient slightly
CorpseParameters implements IInteractionProvider
added some breakable props to alleyways
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
PlayerController doesnt need to cache ground normal as a field