193,640 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed collision on city hex 2
8 Years Ago
Misc
8 Years Ago
Floating text NRE fix
8 Years Ago
WoodLog set to weight 70.
8 Years Ago
Editor fuckeries, wave behaviour
8 Years Ago
Moved some maps to OutOfRotation folder Emotes animate
8 Years Ago
Overview map weather/time hacks, disable dynamic DOF outside of game state
8 Years Ago
FOR FUCK SAKE Tweak map 4 !A animation/controller for avatar
8 Years Ago
Added "Carried" Unit flag Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)
8 Years Ago
whats new definition updatre
8 Years Ago
FOR FUCK SAKE tweak tile hilight/ temple B texture/mat to have hilight more noticable
8 Years Ago
Fixed a bunch of stat measurement triggers not using Current Normalized value
8 Years Ago
Disable ragdoll on unit view portrait clones properly
8 Years Ago
Fixed prevent building volumes
8 Years Ago
Projection on character joints
8 Years Ago
Fixed issues with units carrying other units
8 Years Ago
vending machine admin panel tweaks
8 Years Ago
Selectable indicator fade out over distance
8 Years Ago
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8 Years Ago
Fixed cycle unit/hold tab to show tracker conflict Toggle RTS camera is editor only
8 Years Ago
Portrait thing
8 Years Ago
string sanitization for vending machines eoka modification
8 Years Ago
Camera FX pack, overview map effect toggle
8 Years Ago
going blue actually works now...
8 Years Ago
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8 Years Ago
FOR FUCK SAKE grabber texture to fix alpha glow problem !A screenshot psd
8 Years Ago
potential NRE fix
8 Years Ago
combat male vox
8 Years Ago
takes longer to get blue nipples are browner
8 Years Ago
typo fix in whats new data file
8 Years Ago
FOR FUCK SAKE fixed tile shader highlight strip !A what's new screen
8 Years Ago
Updated item schemas
8 Years Ago
fixed combat sounds doubling up
8 Years Ago
stoped humans going blue so quickly
8 Years Ago
Removed some calls from LateUpdate
8 Years Ago
Create unit portraits before session starts/finishes loading HumanView skin temperature overlay is set via callback, exposed for clones to use
8 Years Ago
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
8 Years Ago
removed some unused params and blend trees
8 Years Ago
the correct file for sleep/situp getup exits early if ifMoving is true
8 Years Ago
sleep/situp getup exits early if ifMoving is true
8 Years Ago
Disabled the Facepunch common stuff if server
8 Years Ago
setup sleeping on another animator layer so dosent get interupted
8 Years Ago
fixed top cap approval + icon
8 Years Ago
checked mm to make sure theyre correct and adjusted lightign ambient slightly
8 Years Ago
UnitView NRE catch
8 Years Ago
CorpseParameters implements IInteractionProvider
8 Years Ago
added some breakable props to alleyways
8 Years Ago
Muzzle brake projectile velocity 80% Muzzle brake projectile distance reduced to 75% Muzzle brake much larger aimcone
8 Years Ago
This is better
8 Years Ago
PlayerController doesnt need to cache ground normal as a field