193,649 Commits over 4,079 Days - 1.98cph!
Fixed database parse error due to me dropping table like an absolute madman
Updated tcmalloc_minimal to gperftools 2.5, linked to it in hl2_linux binary
Disabled annoying SIGTRAP in togl (fix me)
Updated post processing stack
Automated Windows Build #734
Automated Linux Build #734
Automated Linux DS Build #734
Fix Player.Give crashing when used with alreayd owned weapon
Fixed Profiler sample mismatch when creating entity on the client
AppId, jenkins file, steam dll, facepunch plugins etc
Clothing insulation buffs
Start in late summer, easier starting stats
Navigation.TrySetDestination returns false if agent is not on the navmesh
Fixed controls listing being wrong
SetColdOverlay to 1 in HumanView
What's new UI, version++, hints fuckery, double LMB to select
Skin cache optimizations and profiling
Binary skin cache implementation (improved skin loading time with less stutter)
Skins are now compressed in memory (reduced runtime memory usage)
RTS/Map Camera actual bounds
Rocket factory walkway textures
Fixed missing task descriptions, tweaked tutorial UI
People no longer sit by an unlit fire for warmth
Campfire effect increases mood a bit quicker
GUI shader channel things
Left click release to open radial
Trying to fix blue people
made it so you can carry and skin turtle and tortoise