199,201 Commits over 4,140 Days - 2.00cph!
barricades deal reflect damage and are more suceptible to explosives
rockets deal some non explosive damage as well
Fix footsteps maxDistance not being reset properly when recycling sounds
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fixed it being incredibly difficult to add a floor to the top of a wall
- Boozeburner changes from yesterday
- Changed Boozeburner layer so they don't get the outline effect
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
- Ripped a lot of old code out of the save game system
- Character creation screen slots are now just new or load, removed class stage.
- Character loading/saving is back, but missing all the new stuff
- Increased size of hit impact
- Increased size of explosion
- Reduced size of grenade projectiles
- Grenade test weapon now fires in burst of 4
Terrain painting prototype
Changed all instances of "Unnammed" to "Unnamed"
Added emission to custom standard refraction shader
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Fuck it, you can have woundedLoopSound back when you can implement it safely
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
WIP character select
removed some unused objects / scenes
Added biome painting
Refactoring and cleanup
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
Added topology painting test
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
Updated Mavis serve, exported & added events
Finished up topology painting
Updated Serve anim, edited anim events
Added serve to controller - need to fix throw for multi racket characters
Switched to bone for the ball - can be either left prop or ball
Updated error report urls
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
Removed need for terrain splat prototypes at load
Removed some stuff from the world class that shouldn't be in there
Fixed SpawnHandler on non-procedural maps
Baked / painted all required CraggyIsland info, is now a fully working custom map
Merge from custom-map-backend
- WIP loading/saving changes
Tweak rendering distances
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Updated skinning on Mavis
Additional error logging in SoundManager
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
Potential SoundManager NRE fix