193,639 Commits over 4,079 Days - 1.98cph!
Never wait for UnitView.IsTurning in SetDestinationSettings
Increased end marker size for race mission
Commented out senses ray debugs
Selected unit nav debug logs
sped up pickup anims and made variations work for left and right hand pickup
Test owner for null before injecting it into GenerateDrescriptionText (since implementations of that function access owner without care for null checks and probably shouldn't have to).
Mouth not mouth to fix mouth layer index error
Stop setting stuff twice, NPCs stop complaining. Deleted orphaned meta files.
Changed initial spawn skip to work with loaded saves
Merging in the latest from Main.
Pedestrians only stop and look at you if you're holding a sellable item they actually want to buy (they still mightn't be able to afford it though)
Fixing double EntityBehaviour serialize on server. Whole process might need a bit of a cleanup
Automated Linux Build #733
Automated Windows Build #733
Automated Linux DS Build #733
Player.Give( %s, true ) will also reset the clips to 0
Disabled clothing choices in tribe create
Data save
Dithering via post to fix mood overlay color issues, mood overlay ingame/pause only
Fixing init order in CLIENT+SERVER mode
CameraEffects cleanup, mood overlay works again, fixed blue people properly
Init frozen skin overlay in HumanView to avoid blue people durin tribe create
Dont select first tribe member after session load (we persisted selected unit)
Removed an accidental instance of a script from a scene object
Tweaks to some triggers for freezing
Fixed missing case for Hint in BehaviourChain.GetBlackboardEntityTarget
Destroy part immediately to stop outline list adding old outlines
server outputs version number when runnign in batch mode
Fixed some effects sending notifications on removal when they should not
EntityEx.SetViewParent zero param no longer optional
Unit attachments parenting
Fixed MachineParameters.OnValidate dirtying assets when it shouldn't
Only OnValidate component fields that are enabled
Added Return To Den goal plan in Animal/Territory module
Renamed Hint "Interior" to "Cave"
FOR FUCK SAKE line glow color tweak
Temp fix for out of sync light events.
CraftItemSettings action now takes stat manipulators (just like construct building action does).
Both blackboard and intention craft item actions affect Stamina now.
Updated control description
Disabled motion blur
Bomb holder truck can drive faster
FOR FUCK SAKE fix avatar anim stutter?
Fixed collision on city hex 2