193,449 Commits over 4,079 Days - 1.98cph!

bot
8 Years Ago
Automated OSX Build #551
bot
8 Years Ago
Automated Linux Build #551
8 Years Ago
* Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
8 Years Ago
manifest
8 Years Ago
merge from fridge_deployable
8 Years Ago
atmos 29 extended
8 Years Ago
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8 Years Ago
merge from fridge_deployable
8 Years Ago
fridge .skinnable
8 Years Ago
UnitVoiceDefinition OnValidate no longer uses Resources.LoadAll to validate that all sound types are mapped
8 Years Ago
tweaks
8 Years Ago
Singleton cleanup
8 Years Ago
shader variants
8 Years Ago
missed a bit
8 Years Ago
Changed panel name Manifest
8 Years Ago
Fixed shader error related to UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV Fixed sampler limit shader error in "Before/Standard Blend With Terrain"
8 Years Ago
male select vox edit
8 Years Ago
8 Years Ago
Prefabs don't have to start disabled in the editor
8 Years Ago
Manifest
8 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
8 Years Ago
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction) Added editor.DrawCollision to draw SkinnedMeshCollider triangles Ai.Think/Move works
8 Years Ago
gibs
8 Years Ago
Removed SE screen space shadows
8 Years Ago
Add UI/Default Font to included shaders
8 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
8 Years Ago
Fixed a bug with the radial menu that would cause incorrect command names to be displayed Fixed a phantom tracker lingering in the tribe tracker UI widget Fixed a bug that caused corpses to disappear when placed on the fire Fixed buildings appearing properly complete when placed by code or via debug panel
8 Years Ago
Cursor fix, enemy hp red, LOS improvement
8 Years Ago
Updated native renderer lib with adjusted readback swizzling
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Adjusted readback texture swizzling
8 Years Ago
latest
8 Years Ago
8 Years Ago
Bear spawn counts
8 Years Ago
Manifest
8 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
8 Years Ago
Made Rust Editor less tabby Can right click effect recycler to update life time, life time is shown on inspector Added infinite ammo cheat to editor
8 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
8 Years Ago
Merge from main
8 Years Ago
Foliage system optimizations
8 Years Ago
Component world model setup
8 Years Ago
More profiler samples
8 Years Ago
Profiler samples
8 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
8 Years Ago
Mesh batching threading / coroutine optimizations
8 Years Ago
Danger area rating change
8 Years Ago
Nav update with modifier volumes. NPCs now prefer to use pedestrian crossings.
8 Years Ago
Merged in updated NetworkUtils just in case we need it.