193,450 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Merged in updated NetworkUtils just in case we need it.
8 Years Ago
Merge fix
8 Years Ago
Portrait stuff
8 Years Ago
Tried a "smallest three" on the eye rotation but improvement wasn't worth it. Committing updated NetworkUtils in case we want to use it in the future.
8 Years Ago
More
8 Years Ago
Added code to change mouse cursor based on state/action for everything but friendly unit supporting another... I think
8 Years Ago
Fix for GetBytes. GetBuffer always returns the full 256 allocated bytes, even if they're not used. ToArray makes a copy, but only returns what's actually used. Big improvement for network traffic!
8 Years Ago
Fixed a huge fuckup with NetworkWriter!
8 Years Ago
Ripped out most of the CharacterState ProtoBuf, making it only 4 bytes in size. Just for comparison testing.
8 Years Ago
CharacterState test
8 Years Ago
Fixed some issues with popup editor asset creation and AssetMenu not being aware of the type it's dealing with Added skull addon test Buncha UI fuckeries
8 Years Ago
Merge from main
8 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
8 Years Ago
Placeholder cursors for different states
8 Years Ago
Cleaned up building editor scene
8 Years Ago
Cursor test
8 Years Ago
Portrait tweaks
8 Years Ago
FOR FUCK SAKE healthbar to work with any number
8 Years Ago
unified all hex blocks, added all dirt hex blocks, working on new collision
8 Years Ago
Detail view improvements, proper modalness
8 Years Ago
added some twine to a hand axe to make it more obviously not a rock
8 Years Ago
Spawn entity if 100 matching name
8 Years Ago
gfx settings
8 Years Ago
8 Years Ago
metas
8 Years Ago
Unit detail view groundwork, UI cleanup Unit sounds are disabled at game speeds above normal (exposed in config)
8 Years Ago
8 Years Ago
Bundles touch
8 Years Ago
changed end frame of human smile anim
8 Years Ago
8 Years Ago
Bear ragdoll
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
Camera rotation fixes, team coloured health bars. Removed old unused healthbar prefab.
8 Years Ago
Manifest
8 Years Ago
Fixed some missing behaviours
8 Years Ago
Fixed spawn command being unaware of some entities Warn if SkinnedMeshCollision has no SkinnedMeshCollider Set prefabID in OnValidate Ai Collision
8 Years Ago
Fuckery
8 Years Ago
gfx settings
8 Years Ago
revert
8 Years Ago
added remaining dirt hex blocks and unified edges. working on main road hexes now, 3 and 4 done
8 Years Ago
Biter movement increased 3 -> 4
8 Years Ago
more animal fps changes
8 Years Ago
proj settings
8 Years Ago
new bird ambience
8 Years Ago
Fit navmesh build into world gen stuff Fixed duplicate Profiler.EndSample
8 Years Ago
Squad editor max unit count display no longer hardcoded
8 Years Ago
Reduced max units to 8, info hover panel now colours to team
8 Years Ago
fixing animal fps fps bug fix
8 Years Ago
fixing human anim fps
8 Years Ago