194,321 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Refactoring/cleaninup BaseEntity.Settings handling and cast caching
9 Years Ago
Building data + editor stuff
9 Years Ago
Buildings no longer have Stats and Effects components by default, doing decay in code without Stats for now
9 Years Ago
Editor tweaks
9 Years Ago
Building decay stats setup
9 Years Ago
Tweak
9 Years Ago
Global "show help" editor pref, toggle in DataBrowser.
9 Years Ago
Editor fix
9 Years Ago
Removed randomised density crap from SpawnPopulationSettings, added some explaination text to the editor
9 Years Ago
Added biome tinting to two-way blend shader (RUST-1342)
9 Years Ago
Flash selected decal Updated inventory deault items
9 Years Ago
vm bota bag anim updates
9 Years Ago
Menu wip
9 Years Ago
9 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
9 Years Ago
Added entity debug commands to server build as well
9 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
9 Years Ago
timber mine prefabs have their own prevent_building volumes
9 Years Ago
Entities can opt out of the load balanced game object destruction (makes sense for held entities)
9 Years Ago
Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client) Log warning when trying to change the group of an entity that does not exist on the client
9 Years Ago
Added some entity debugging tools (find, find_group, find_id)
bot
9 Years Ago
Automated Linux DS Build #443
bot
9 Years Ago
Automated Windows Build #443
bot
9 Years Ago
Automated OSX Build #443
bot
9 Years Ago
Automated Linux Build #443
9 Years Ago
* Undone EffectData() resetting its data until we find a way not to break ShellEject effects * Fixed an issue with DComboBox * Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed
9 Years Ago
added glue added propane tank added roadsgins added sheetmetal added sticks updated lootspawn to optionally use a min/max amount to spawn template component loot table
9 Years Ago
mp5 viewmodel and worldmodel prefabs and sound f/x
9 Years Ago
Finally got player-in-vehicle initial sync working. OnClientInitialize manual call here is a bit hacky.
9 Years Ago
making gun fire better
9 Years Ago
StatsParameters validation for data, names for StatData entries StatTypeDefintion groups by EntityType in DataBrowser Added some Building specific Stats (Rain & Wind Resistance, Structural Integrity)
9 Years Ago
DataBrowser effect labels prefixed by EntityType
9 Years Ago
EffectSettings.CanApply checks for valid EntityType
9 Years Ago
Adding EntityType limitations to EffectSettings, StatTypeDefinition. Touched a lotta data.
9 Years Ago
Merge from BuildingConstruction Building decay system groundwork
9 Years Ago
Preventing vehicle interaction text when someone is already in a vehicle.
9 Years Ago
Removed debug print
9 Years Ago
Setting players as NetworkEntity children of vehicles when they enter. Refactored NetworkEntity to allow for setting null parents. Added support for booleans in RPCs
bot
9 Years Ago
Automated Linux DS Build #18
bot
9 Years Ago
Automated Windows Build #18
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9 Years Ago
Automated OSX Build #18
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9 Years Ago
Automated Linux Build #18
9 Years Ago
Merge from /main
9 Years Ago
BC IPD filtering fuckery
9 Years Ago
NetworkEmulator comment edit only
9 Years Ago
Removed latency emulator calls per request
9 Years Ago
Removing old vehicle test classes
bot
9 Years Ago
Automated Linux DS Build #442
9 Years Ago
Change enter vehicle text since we only have drivers at this stage.
bot
9 Years Ago
Automated Windows Build #442