194,338 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Ignoring + deleting Icon file that plastic doesnt like
9 Years Ago
backup beam puzzles a notch easier
9 Years Ago
Collaboration request recipients don't null their reference to the request on accept/decline
9 Years Ago
Added testbox_nospawns scene Collaborations request state cleanup
9 Years Ago
adding conversation to repo
9 Years Ago
Texture picker, cleanup
9 Years Ago
fixed garlic not lodding, was due to missing material on collision mesh(weird) improved wolf walk anim added wolf addtive in combat facial anim
9 Years Ago
Enabled collaborations modules
9 Years Ago
Fixed rotation offset when exiting vehicles.
9 Years Ago
Scene2Prefab caves
9 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
9 Years Ago
Moved cginc in shaders/include/standard to shaders/standard/include Moved cginc in shaders/include/speedtree to shaders/nature/include Moved grass and std-speedtree* to shaders/nature Fixed cginc paths in all relevant shaders
9 Years Ago
Moved water scrips from 3rdparty to scripts/procedural/water Moved water resources and materials to content/nature/water Moved water shaders to content/shaders/water Renamed WaterEx component to Water
9 Years Ago
Changed car from four seats to one, driver only.
9 Years Ago
Updated getting in/out of vehicles. Can now attach both player and motor. There's still an issue with player's eye orientation after getting out.
9 Years Ago
Fixed movement on slopes. Ground normal always returned as 1 and slope speed calc was broken (probably unnoticed because slopes were never detected).
9 Years Ago
SerializedPropertyEx.Remove also applies property modifications to the root SerializedObject (fixes behaviour chain removal button not working in GoalPlanSettingsEditor) GoalPlan.PickUpThrownWeapon uses the regular PickUp Interaciton
9 Years Ago
Disabled fancy reflection that doesnt work in DataAsset.GetReferences Asset name typos, data save.
9 Years Ago
more picking up weapons
9 Years Ago
Restored ability to drive vehicles. Cleared last vestiges of the old PlayerInput.
9 Years Ago
more weapon picking up
9 Years Ago
Fixed potential IOE in AIDebugger
9 Years Ago
Re-wrote fallback GoalPlans system to be use existing systems and be less shit (Goals and Plans can be flagged as fallback, only considered when all non-fallback siblings fail)
9 Years Ago
Started adding last thrown weapon things
9 Years Ago
Fixed "Add Goal" button not working on Module nodes in the AI Designer
9 Years Ago
Fixed PlayerInput check and reduce hitbox opacity again.
9 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
9 Years Ago
AI Debugger shows buttons to quickly select module/goal/plan/selector/behaviour with each log TakeFromDispenser skill usage is conditional, not always applied (.Enabled in data)
9 Years Ago
Fixed AI Debugger Decision Log logging not filtering grouped logs properly Moved GroupKnowledge "Can Find" methods to Unit Knowledge (crafting UI buttons will be disabled when the selected Unit cannot find required items)
9 Years Ago
NRE fix, better request cleanup
9 Years Ago
Updated the motor a little. Fixed some input issues with menus not working properly.
9 Years Ago
More Collaborations cleanup, component only holds a single received request
9 Years Ago
Added industrial prop c and metallic material fixes
9 Years Ago
Simplified Collaboration request send/receieve, added some more restrictions to avoid people sending requests that will always be rejected
bot
9 Years Ago
Automated Linux DS Build #441
9 Years Ago
model grid tweaks adding cave_large_medium files wip
9 Years Ago
Fixed collections missing color data
bot
9 Years Ago
Automated Windows Build #441
9 Years Ago
made wolves root motion attack work
bot
9 Years Ago
Automated OSX Build #441
9 Years Ago
Export experiments
bot
9 Years Ago
Automated Linux Build #441
9 Years Ago
Print BASS error code for every BASS_Init attempt
9 Years Ago
better music fade things
9 Years Ago
Music system tweaks
9 Years Ago
Re-enabled Collaborations AI modules Added a little cleanup routine for badly spawned Items in WorldManger (hack pending spawn refactor)
9 Years Ago
progress
9 Years Ago
People should now stop approaching targets when within range
9 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
9 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)