194,304 Commits over 4,079 Days - 1.98cph!
Fixed infinate reloading bug
latest human data with social_ in anim names + some other stuff
re export to make sure all data is latest and links from sauce are correct
Bring FMOD crash prevention delay times up to old values
added social_ to the social anims to help sort them
Added parent to entity info
Added find_parent command
Do budgeted sound updates via Update instead of a coroutine
Fixed error in entity find commands when group is null
merge from main/soundocclusion
merge from main/soundocclusion
First pass at sound occlusion (disabled via audio.occlusion convar for now)
Add ability to fade sounds out when voice limiting instead of stopping them immediately
tweaked the position of the muzzlebrake / silencer on some of the weapons
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
added AmbientLightLOD for vince
Minor engine sound fix for getting back in
silencer hides tracers
silencer sound max distance is 40m (was 100m)
Added engine start and stop sounds to the vehicle
added mp5
LR300 now craftable
phrases/manifest
protocol++
AssetMenu no longer shows DataAsset.AssetName, instead formats on the fly
Fixed AIDesigner nodes not repainting when being resized
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
Added a new smoothing method. It's like butter now but needs looking at still.
Fixed players falling through vehicles when standing on them.
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
Added Reloading, trying to fix shitty movement.
Fixed possible NRE in entity find commands
More building decay stuff, please ignore logging
changed time.unscaledDeltaTime to time.deltaTime to stop the speeded up game modes break root motion
initial conversation male vox ideas added
fixed wolf root motion (forgot to set it on the avatars for the female and yooth)