194,338 Commits over 4,079 Days - 1.99cph!
Adding EntityType limitations to EffectSettings, StatTypeDefinition. Touched a lotta data.
Merge from BuildingConstruction
Building decay system groundwork
Preventing vehicle interaction text when someone is already in a vehicle.
Setting players as NetworkEntity children of vehicles when they enter. Refactored NetworkEntity to allow for setting null parents. Added support for booleans in RPCs
Automated Linux DS Build #18
Automated Windows Build #18
Automated Linux Build #18
NetworkEmulator comment edit only
Removed latency emulator calls per request
Removing old vehicle test classes
Automated Linux DS Build #442
Change enter vehicle text since we only have drivers at this stage.
Automated Windows Build #442
Automated Linux Build #442
Added missing semicolon in CImage::CloseImage
Updated all GoalPlan assets with new field names, because Unity is lying to me.
Renamed "Behaviour Chain Selectors" to "Target Filters", added tab in DataBrowser
AI : Human - Food module scoring tweaks, added Eat From Resource GoalPlan
Fixed NRE related to player commands reseting selected unit's current goals
More conditions cleanup
Removed useless Unit.Targeting component and related condtions, actions and a selector
Bunker rooms dressing scene for prefabs
DataParameters.id HideInInspector
Condition asset organisation
Rolled all Corpse related conditions into single CorpseCondition with modes
progress, prevent building volumes outside caves
Fixed TribeTrackerWidget.Tracker.IsVisible NRE
Agent+Behaviour now deals with GPV slot state callbacks and failure history tracking
DecisionContext Confidence calculation is hooked up again, using new failure tracking
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
GoalPlanSettings now strores a list of optional "fail on interrupt" references to other GoalPlans
Improved TribeTrackerWidget couroutine management to avoid rare IOEs
Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework
Removed HeldItem Actions and replaced with interface
Removing duplicate ALS project
Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while