194,758 Commits over 4,079 Days - 1.99cph!
Fix for near/viewmodel ssao color bleeding
missed the vital file from the last checkin
bear is now part action hero
Possible fix for effects on game start
Lighthouse, broken up railing on the top floor.
Fixed water system perf on riverless maps
Combat hit stuff moved around
BaseEntity.InitializeComponents manually inits Stats first
Foliage displacement code cleanup
Minor foliage displacement optimizations
Fixed Social.Participant FixedArray capcity error spam, improved allocation of SocialParticipant during invitation
Collaborations.CanSendRequest improvements, comments and clarity. ??? ?( ?-??)
Updated some "perceivability" stats
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
Added missing lighthouse files and incremented network++
Fixed SocialSettings role requirement validation setting min/max partipcants to 0
SocialActParameters.RoleRequirement MinMaxInt field attributes
Fixed Socials having min and max role requirements of 0, causing bad things to happen
Entity component init order fiddling (renamed enum, made Effects low priority)
Social role defs DSE data restoration
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
UI Manager change modal definitions now at the end of the frame rather than immediately (and made a function that also allow you to do it immediately, if that would ever come up as a use case).
Editor fuckerrrrrrrrrrrrry
Quick optimization for OBB.Contains
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Removed SocialRoleParameters, SocialRoleDefinition now holds a DSE
DebugUtility won't fuck with empty scenes in playmode
Item DB loading, building list and dic
SSAO texture format error to warning
Fixed server ssao texture format error; now detecting null device
Started item scriptable objects, ItemDatabase and tools
Ok Unity, we won't use Start as a member name in ScriptableObject :|
Renamed Action methos to be more consistent and cleaner
Cam turn speed is halved when zoomed
Added F1 menu with FOV slider, defaults to 70 so I'm not ill again
Fixed profiler sample mismatch introduced with
16568 (spamming when looking at terrain)
Added foliage displacement trails to players
Unified DecalDictionary and ParticleDictionary into EffectDictionary
Added support for foliage displacement prints
updated trims and textures