199,209 Commits over 4,140 Days - 2.00cph!
Automated Linux DS Build #101
Automated Windows Build #102
Fixed Rcon NRE when supplying invalid IP
Fixed errors when running exec
Automated Linux DS Build #102
* Reduce worhless & confusing srcds console output for workshop
* Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
Automated Linux Build #103
Automated Windows Build #103
Automated Linux DS Build #103
Automated Windows Build #104
Automated Linux DS Build #104
Unified BuildPrefabs and PrefabPreProcess
Fixed warnings
Workout effect lifetime during build rather than at runtime
Item icons don't use animators
Selection bar color
Fixed PrefabPreProcess removing door animators on server
* Added mat_viewportupscale to blocked convar list
* Temporarily removed CRecipientFilter.RemovePAS
Automated Linux Build #106
Automated Windows Build #106
Automated Linux DS Build #106
Fixed the "steam id 0 fake players inflate server player count" exploit
Automated Linux Build #107
Automated Windows Build #107
Automated Linux DS Build #107
- Alcohol pump mission now set to show objective arrows after they've been discovered once
- Added UI script that will toggle specified UI elements based on current input method (mk/gamepad)
- Added it to Title screen button prompts
- Added UI input prompt toggles to all town button/interactions
- Feedback tool buttons now work with mouse, added prompt toggles.
- Ability bar button text now displays the correct input button/press text, depending on current input type.
- Feedback reporter now prefixes reports with the current contol method
- Fixed bug with player weapons not correctly reload ticking when fire isn't held
Dropped items/corpses falling through world at low steps
Added CombatEffectParamaters
Reorganised Stat script files as bit, split some nested classes out
CraftDesire tweaks
Improved Group.CanFindSmartObjects with optional required match count param
Player model performance optimizations
Improved AssetsOfType
Data