194,758 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Menu UI "New Game" button hook up
9 Years Ago
progress backup
9 Years Ago
Hitting the L key should no longer restart the game (was only implemented for quick testing).
9 Years Ago
More
9 Years Ago
Removed unnecessary use of static fields in managers (now expose static properties that access the fields via the singleton instance). EntityComponentSystems inherited from a Singleton class not managed by Unity, thus it's internal instances wouldn't null on scene unload, added a Shutdown routine to fix this. RestartGame functionality now works.
9 Years Ago
More inv
9 Years Ago
Network++
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9 Years Ago
Automated Windows Build
9 Years Ago
Copy script update
9 Years Ago
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated OSX Build
9 Years Ago
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9 Years Ago
Added some IsNetworked checks to stop character moving at double speed in CLIENT+SERVER mode
9 Years Ago
not sure why this changed, if the wolf was broken this might fix it
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9 Years Ago
Automated Linux DS Build #434
9 Years Ago
Capped the max number of inputs going to the server into a 1 second window.
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9 Years Ago
Automated Windows Build #434
9 Years Ago
Replaced byte IDs with ushort IDs. We were always living on the edge a bit with only a 128 (half the size of byte) allowance to determine ID ordering.
9 Years Ago
Updated SourceSDK content
9 Years Ago
Just some basic built-in network emulation
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9 Years Ago
Automated Linux DS Build #433
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9 Years Ago
Automated Windows Build #433
9 Years Ago
Decoupling simulation and adding input redundancy to guarantee delivery.
9 Years Ago
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9 Years Ago
Automated Windows Build #432
9 Years Ago
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9 Years Ago
Automated Linux DS Build #431
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9 Years Ago
Automated Windows Build #431
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9 Years Ago
Automated Linux DS Build #430
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9 Years Ago
Automated Windows Build #430
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9 Years Ago
Automated OSX Build #430
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9 Years Ago
Automated Linux Build #430
9 Years Ago
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9 Years Ago
More container/inv work, protobuf. Inv debug.
9 Years Ago
9 Years Ago
9 Years Ago
Item containers/inventory basics and some bugs
9 Years Ago
Corpse decay/dispenable tweaks
9 Years Ago
Human corpses provide raw meat
9 Years Ago
random junk
9 Years Ago
Radial menu buttons default to hover state
9 Years Ago
Fixed un-restricted entity selection causing some weird bugs in editor Radial menu puts UI in modal state while active Radial menu is now closed by any clicks outside it
9 Years Ago
Fixed long standing bug in BehaviourPlanSettingsEditor that caused the ActionChain reorderable list drawer to stop displaying after Unity compile
9 Years Ago
Refactoring UIScreen management
9 Years Ago
Fixed toggling the menu UI also toggling the game UI incorrectly... Fixed UIManger modal state management coroutine to only wait for a frame when setting the value to false Removed "IsModal" from UIScreen, because it was a hack and we don't need it anymore (i think)
9 Years Ago
few tweaks to input stuff
9 Years Ago
Updated inventory Added reward panel Fixed mesh colliders Lerped scale speeds
9 Years Ago
Player logging settings Re-enabled pre-placed animal dens on island1