199,201 Commits over 4,140 Days - 2.00cph!

10 Years Ago
fixed stockings not destroying with walls
10 Years Ago
Goals data
10 Years Ago
Ore stones material tweaks Terrain daily progress backup
10 Years Ago
Fix for RUST-359
10 Years Ago
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
10 Years Ago
smarter stocking population
10 Years Ago
Config file loading debug output
10 Years Ago
NRE catches
10 Years Ago
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
10 Years Ago
Data vis layout fuckery, collapsable nodes
10 Years Ago
derp
10 Years Ago
Increased sheet metal building part base health to 750HP
10 Years Ago
balanced crude/oil drops from santa removed condition from santahat added giftbox LOD to cull out particles
10 Years Ago
fixed stocking NRE
10 Years Ago
Fixed menu dark buttons
10 Years Ago
HUD transparency
10 Years Ago
Xmas Skins
10 Years Ago
stockings use hashset
10 Years Ago
additional NRE checks
10 Years Ago
Fixed some item skins not shipping properly
10 Years Ago
created high poly temple stairs model. re-exported grass. added dylans quickshot fx
10 Years Ago
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour
10 Years Ago
latest rigs
10 Years Ago
Added new anims to controller
10 Years Ago
Fixed some skins showing up pink Fixed bucket helmet not LOD'ing properly
10 Years Ago
added test guns and hand with anims
10 Years Ago
Made data node collpase button not shit
10 Years Ago
Node collapse hides siblings
10 Years Ago
- Split DataParameters class to its own file, - Added EffectName field to EffectParameters
10 Years Ago
Effects debug tweaks
10 Years Ago
Angry blendshape tweak. Texture tweaks.
10 Years Ago
FOR FUCK SAKE cloud FOR FUCK SAKE subsurface shader to reduce shadow artifact (sss now increase ambient) FOR FUCK SAKE asteroid material FOR FUCK SAKE asteroid light normal bias FOR FUCK SAKE rebuild asteroid tile set
10 Years Ago
Asset save, effect names etc Added MachineSetingsEditor
10 Years Ago
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
10 Years Ago
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
10 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
10 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
10 Years Ago
These look like they can be deleted
10 Years Ago
fixes for wrong rock decor material config dirt splat texture polish stones splat texture polish, normal map is less deep and more realistic looking gravel splat added, replaces path splat - repainted some of dungeons splats accordingly biomes colours, almost final atlases updated
10 Years Ago
-fixed up freezing effect not triggering -a DSE empty of conditions/considerations now returns 0 -and a merge
10 Years Ago
Reverted DecisionScoreEvaluator change
10 Years Ago
latest bear rig and anims
10 Years Ago
Actual latest bear, last checkin file was a few hours old
10 Years Ago
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
10 Years Ago
Cowboy - backhand body & stretch anims source
10 Years Ago
Cowboy - backhand body & stretch anims + anim events
10 Years Ago
Added EditorGUILayout.HelpBox custom... help box Added "empty" DSE error display in DecisionPlanParametersDrawer Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations) Data updates
10 Years Ago
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
10 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
10 Years Ago
Asset save