194,760 Commits over 4,079 Days - 1.99cph!
Broadcast mask with other decal data
Mask works in game
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
Added the timeout fallback to parameters, so that it's adjustable per building in data.
Timeout fallback is now on scaled time, rather than unscaled.
Fix fallback always being applied.
Deconstruction now waits for an animation callback via the StateMachineBehaviour API, before it destroys the entity, spawn the items and play the visual effects.
New, very basic character framework with lots of TODOs
Small Wooden Hut is now using the new deconstruct animation trigger.
Added deconstruction parameters to buildings, and removed the old deconstruct interaction from the building data.
Cam tweaks.
Removed walk ball.
triggerDeconstruct on wood hut building
fixed error log (deleted and reexported) in human wave fingers anim and readded to human controller
trying to untangle crap 2
trying to untangle crap 1
Added masking for truck painting
No effect balls created from movement.
Cursor and camera speed tweaks.
Optimized coarse height and slope map generation in standalone builds
removed accidental setting of isEating true
Made terrain height and normal textures readable at runtime (required for coarse map generation)
move animal eating to a bool isntead of trigger
Selectors can now specify multiple Blackboard write keys
Collaboration fiddling
moved alert eating and agro around to stop them iterupting attacks
Put deconstruction on a tick, that a unit has to hammer at it for a little while before it crumbles.
Added grass displacement toggle to graphics options
Reduced resolution of coarse terrain height and slope maps
Fixed all grass appearing displaced with grass displacement disabled (for real)
Destructing a building now has a bit more flavour to it.
Fixed foliage displacement NRE when leaving server
Fixed all grass appearing displaced with grass displacement disabled
Exposed high resolution terrain height and slope maps to shaders
Grass displacement now also works on big maps
Basic new character framework
Automated Linux DS Build #429
Automated Windows Build #429
Automated Linux Build #429
▋█▇▌▉▍▍ - ▆▆█ ▊▋▇▇▄▋▆ & ▉▆▆▆ ▄▇▍▍█▅▇▄▍▌ ▇▄▋▍▄
* ▆▄█▋▋▋▍ ▆▅▊ ▅▆▋▊_█▊▆▇▆▊▄ █▍▄▌ ▉▆▆ ▊▆_▋▉█▍█▅▅▉▉▉▅▄_▋▆ ▆▌ ▊▇ ▉▅▅▊▉ ▇▄ ▌▅▇▍ ▅█▊▊▌▍▊ ▌▋ ▅▆▉
* ▋▌▋█▍ ▊▋▌ ▍▍▌▊ █▅ ▅▄▄▍▊▄▋ ▉▇▄ ██▍ ▆▊▄▍▆
Fixed DX9 white player in player preview (RUST-1294)
Fixed pvt not disabled in lowest shader levels
Potential fix for crashes when switching servers (RUST-827)
More Collaborations/Behaviour Chain Injector work