199,264 Commits over 4,140 Days - 2.01cph!
Automated Windows Build #108
Automated Linux DS Build #108
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rigged up the semi_auto rifle
UE starter content. Some Vive calibration.
* Fixed not being able to join a LAN server
* Fixed npc_manhack not triggering npc_maker/npc_template_maker's OnAllSpawnedDead output
* Fixed a server crash caused by combine_mine changes in last update
* Restored CRecipientFilter.RemovePAS()
Automated Windows Build #109
Automated Linux DS Build #109
I guess fix potential netadr_t::IsReservedAdr() exploit/bug
Lightsaber sounds, animation, replacement model
Made all items throwable
Automated Windows Build #110
Automated Linux Build #110
Automated Linux DS Build #110
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Automated Linux Build #111
Automated Windows Build #111
Automated Linux DS Build #111
Automated Windows Build #112
Automated Linux DS Build #112
Fixed a bunch of lightsaber issues
Added deviation to the laser bot targetting
Fixed BehaviourGroup decision maker NRE
Added amplify color LUT pack
rigged up and animated the Semi-Auto Rifle that Tom made
* Fixed a crash with trigger_hurt
Automated Linux Build #113
Automated Windows Build #113
Automated Linux DS Build #113
NonSerizlied attempts to stop error spam about serialization depth aka fuck you Unity