199,288 Commits over 4,140 Days - 2.01cph!
added stone props and bake files
- Level exit portal now has keyboard prompts and can be used with Space
fixed human female anims
changed sleep anim to hide eyes
test anims for human run while leaning left and right
removed male prop objects
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance
Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
Fixed compile error in PlayerController
-yam
-assigned collider to rock so it doesn't fall through ground.
Switched human movement blend tree to 2d Freeform Cartesian
Stopped PlayerController calling SmartObject.TrySubscribe
Fix NRE in BeforeEditorTab related to null elements in GoalSettings.ChildGoals
Fixed bad Alive and Sleeping effect values
Semi_auto_rifle - materials and texture plus fbx
deer has a rough ragdoll and test left and right run anims.
Added MaxStatConsideration which takes an array of stats and returns the max value as score
Stat implements IComparable
Added a Description field to Condition and Consideration Settings
Fix for material setup throwing errors in edit mode
Renamed MaxStatConsideration to GroupedConsideration, now takes a list of Considerations and returns the highest score, should/could probably be handled throgh some grouping system
-You should finally be able to create Conditions with a template, like you do with classes. It will create $Name$Condition.cs and $Name$ConditionSettings.cs
Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
Fixed layer index warnings
Warmup construction parts placed directly in the map in editor (for debugging)
Dither UI protection background to avoid banding
-And more templates for Action and Consideration
Disabled lazy aim
Viewmodel responsiveness tweaks
Prefab prepare
Updated phrases
Cowboy - north east & north west run anim source
Cowboy - north east & north west run anims + .meta
deer backup before I make some changes that might break it
Allow attaching roofs to the bottom of other roofs again
/Nature/Grass folder stuff.
Added native glcore support
Added Decision Log debugger window, allows for stepping through DM ticks for the selected Unit's Agent
Fixed dict lookup error, improved consideration logging