161,618 Commits over 4,597 Days - 1.46cph!

10 Years Ago
10 Years Ago
10 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
10 Years Ago
Merge from main
10 Years Ago
ground zero cols and LODs progress + prefabs end
10 Years Ago
bespoke pipes cols and LODs + prefabs
10 Years Ago
range rails cols and LODs + prefabs
10 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
10 Years Ago
Cleanup
10 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
10 Years Ago
Can pick up ladders inside building privilege with hammer
10 Years Ago
terrain mounds cols and LODs + prefabs
10 Years Ago
merge from main
10 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
10 Years Ago
Fixed some gap
10 Years Ago
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
10 Years Ago
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
10 Years Ago
Upgrade fix (copy & paste fail)
10 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
10 Years Ago
Rocket factory building / interior / exterior / progress
10 Years Ago
caves
10 Years Ago
More bespoke caves.
10 Years Ago
Rest of the caves.
10 Years Ago
Can put code lock on cupboard
10 Years Ago
plastic_wrap generic textures
10 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
10 Years Ago
Tier 2 workbench. fbx/textures/prefab/materials/gibs
10 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
10 Years Ago
Scene2Prefab (RUST-1682)
10 Years Ago
Fixed small culling issue in cave_small_hard
10 Years Ago
Preprocessing fix
10 Years Ago
Rocket factory / broken windows / interior polish / backup
10 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
10 Years Ago
southwest
10 Years Ago
wip
10 Years Ago
progress
10 Years Ago
wip
10 Years Ago
wip
10 Years Ago
Cupboard has same protection properties as a wooden door
10 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
10 Years Ago
Rocket factory backup
10 Years Ago
Rocket factory prefabs / scene changes
10 Years Ago
rocket paneling, thermal cloth, metal_panels_b generic textures
10 Years Ago
Rocket factory progress
10 Years Ago
Manifest
10 Years Ago
bugfix for semi auto weapons not firing as fast as they should fishtrap requires cloth instead of rope again SAR fire rate reduced to 0.175 to compensate SAP fire rate reduced to 0.15 to compensate Revolver fire rate reduced to 0.175 to compensate
10 Years Ago
Updated encoding utilities
10 Years Ago
Added new core brdf shaders
10 Years Ago
Added smoothness texture post processor for baked toksvig specular anti-aliasing Added freeimage native plugin (editor only)
10 Years Ago
Added core skin shader gui