128,217 Commits over 4,109 Days - 1.30cph!
Supermarket counter / reduced wood saturation
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Disabled mips on terrain alpha to prevent caves from closing in low quality
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris
Renamed terrain4_rock2_specularity
Disabled readwrite on all terrain4_rock2 textures
Semi auto rifle fbx revert
Bandages, Mp5, Python, Sal Axe, Sal, Hammer, Sal Icepick, Sal sword - Updated to latest rig and added new arms
bradley health doubled
bradley loot tables modified - won't drop explosives
bradley turret aim adjusted - coax is way more accurate
bradley coax damage slightly lowered
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
fixed bradley loot table giving way too much
Transform.FindChild (obsolete) -> Transform.Find
fixed muzzleflash location on several weapons ( 3rd person )
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
Updated Unity libraries in Plugins/
Supermarket material polish / removed invisible blockers
More description updates and fixes
Updated Apex libraries (API auto-update)
Fixed some foods having missing sounds when consumed
Consuming raw foods now makes the player vomit (better feedback)
Armored square foundation now uses correct footstep sfx
Raycast navmesh links to ensure they don't go through stones, walls, etc.
Add a convar bool to enable/disable navmesh link generation, that it's not enforced.
Set up a convar for how many links we try to set up between navmesh grid cells.
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
Supermarket junk texture progress
Full plugin rebuild (API changes)
Cleaver big, Guitar, Medical syringe, Mace, Machete, Longsword, Water bucket - Updated to latest rig, added new arms, clean export, rebuilt prefabs
fixed the 'EffectRecycle' code so it takes into account the max particle time
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
Supermarket junk LOD's/prefabs
Attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
Subtracting smalluments (will re-add later with other wiping changes)