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823 Commits over 1,096 Days - 0.03cph!

9 Months Ago
3p db shotgun reload sfx anim event
9 Months Ago
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
9 Months Ago
setup t1 smg anims, entity and override controller
9 Months Ago
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
9 Months Ago
exported 3p flame thrower anims, tweaked holster postion
9 Months Ago
3p military flamethrower anims, entity and override controller setup
9 Months Ago
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
9 Months Ago
deleted m92 and p17 animation sets as they use the animations in the sap anim set
9 Months Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
9 Months Ago
holster position edited on p17
9 Months Ago
nailgun gun holster position and bounds edited
9 Months Ago
Set up 3p hc revolver anims, entity and override controller
9 Months Ago
Set up semi auto pistol entity and override controller
9 Months Ago
Set up waterpistol anims, entity and override controller
9 Months Ago
Set up m92 and p17 anims, entity and override controller
9 Months Ago
Set up eoka anims, entity and override controller
9 Months Ago
Set up python anims, entity and override controller
9 Months Ago
Setting up nailgun anims, entity and override controller
10 Months Ago
3p mp5 anims updated so finger presses the trigger on shoot
10 Months Ago
setup mp5 3p anims,entity and and override controller
10 Months Ago
setup bolt rifle 3p anims,entity and and new override controller
10 Months Ago
thompson holster, backpack position abd bounds setup
10 Months Ago
setting up 3p minigun anims,entity and and override controller.
10 Months Ago
setting up 3p thompson anims,entity and and override controller.
10 Months Ago
exported viewmodel SAR update anims and edited reload to idle blend on its anim controller
10 Months Ago
setting up SAR updated viewmodel anims
10 Months Ago
rpg viewmodel anims updated
10 Months Ago
rpg viewmodel animation update setup in unity
10 Months Ago
edited M15 pistol admire anim
10 Months Ago
edited m15 pistol admire animation so it sits in the hand nicely
10 Months Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
10 Months Ago
improved m15 pistol admire animation
10 Months Ago
setup m15 entity, added m15 world model rig/anim controller and anims
11 Months Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
11 Months Ago
viewmodel m15 pistol rig skinning and animation edits
11 Months Ago
viewmodel m15 pistol rig skinning and animation edits
11 Months Ago
added camera animation to mini crossbow reloading
11 Months Ago
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
11 Months Ago
setup semi auto m15 skin with latest mesh
11 Months Ago
exported v wallpaper deploy_rigid animation
1 Year Ago
replaced the vine mesh with an updated version on viewmodel vine rig
1 Year Ago
set v vineswing anims to anim compression off for improved fidelity
1 Year Ago
exported edited vine swinging animations
1 Year Ago
updated vine swinging/descending animations
1 Year Ago
exported wip vine descend animations
1 Year Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
1 Year Ago
updated viewmodel vine swing animation
1 Year Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
1 Year Ago
updated 3p vine swing anim
1 Year Ago
updated snake test escape anim