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578 Commits over 853 Days - 0.03cph!

1 Year Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
1 Year Ago
exported wip on DPV 3rd person animations
1 Year Ago
exported wolf run hit left and right animations
1 Year Ago
set mount pose to sit _DPV on DPV deployed prefab
1 Year Ago
exported wolf run hit 3 rm animation
1 Year Ago
exported wolf run hit 2 anim
1 Year Ago
exported wolf run hit animation test
1 Year Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
1 Year Ago
exported wolf run turnleft 150 to run test anim
1 Year Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
1 Year Ago
exported wolf prowl anim at origin
1 Year Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
1 Year Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
1 Year Ago
exported all updated wolf animations in a new folder
1 Year Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
1 Year Ago
exported a test wolf run 180 turn left animation
1 Year Ago
latest wolf run attack animation exported
1 Year Ago
exported wolf attack test anim
1 Year Ago
edited blunderbus 3p aim anim so the gun is held correctly
1 Year Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
1 Year Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
1 Year Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
1 Year Ago
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
1 Year Ago
player update. exported sks anim set
1 Year Ago
player update. exported edited jog anims and created walk east, south and west anims
1 Year Ago
blunderbus admire animation edited
1 Year Ago
player update. 3p kayak anims updated
1 Year Ago
edited blunderbus viewmodel reload and admire anims
1 Year Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
1 Year Ago
viewmodel handcuff admire anim edited
1 Year Ago
made/setup admire anims for handcuffs viewmodel
1 Year Ago
handcuff viewmodel anims updated
1 Year Ago
handcuffs 3p animations updated
1 Year Ago
latest handcuff viewmodel animations
1 Year Ago
view model handcuff animation wip
1 Year Ago
export latest 3p handcuffs anims
1 Year Ago
handcuff viewmodel animation updated
1 Year Ago
wip handcuff viewmodel animation and rig edited
1 Year Ago
player update. 3p kayak anims set to loop
1 Year Ago
player update. exported 3p kayak anim set
1 Year Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
1 Year Ago
player update. 3p updated chainsaw anims exported
1 Year Ago
player update. setup chainsaw 3p anim set
1 Year Ago
player update. edited lr300 3p anims to match the view model
1 Year Ago
player update. 3p revolver animations edited to match viewmodel
1 Year Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
1 Year Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
1 Year Ago
player update. edited db shotgun reload animation
1 Year Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
1 Year Ago
player update. 3p minigun anims exported and set up