197,744 Commits over 4,140 Days - 1.99cph!
util.GetSurfacePropName now returns "" for out of bounds inputs (Like it does now for non existent 0-127 input values)
Added util.GetSurfaceData() = table
Removed textures from the models/ folder in the .vpk
Disabled cooking on stick AI for now
Various UI
made dead peoples eyes larger so you can see them
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
TimedButton fix
Role selection popup confirmation closes on accept
Fix UIListElement not showing
refactored some leaderboard functions to be more generic
reworking leader board entry stuff, updated protobuf, new LeaderBoardEntry items are sent now instead of player records.
reworking leaderboard command handlers to use new format.
Unity 2018.2 editor fixes
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
jackhammer worldmodel
network++
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
exploit fix
manifest
phrases
reduced lerp time of nametags
slightly larger nametags
slightly less offset nametags
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
Gang icons show on the map, instead of the old pixel art ones. Also removed a whole lot of unused gang stuff - the create gang screen, the emblem editor, the multiple gang buildings and signs (they were all actually the same building/sign anyway). Gangs are now defined in ScriptableObjects with pre-defined icons etc. Less data needs to be serialized since none of it's custom per game.
75 scrap to research watchtower
watch tower is researchable
watchtower cost increased
more NRE fixes
clear pending team if acceptance fails
Updated/fixed global fog support in water shaders
Atmosphere volumes (wip)
hide accept team panel when accepted
Fixed NRE in scene-view camera components (editor-only)
watchtower deployable
teamui fix
Started doing a gang thing but probably going to do it a different way. Committing some half-finished stuff just in case I need it.
buckle up - merge into main
fixed max range for teammates
promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
Fixed NRE when quitting to menu