250,363 Commits over 3,959 Days - 2.63cph!
Removed old commented code re recycling chassis in ModularCarGarage. Since recycler code no longer needs to be used in multiple places, reverted it to the version from main plus my note about the "entitySource == this" client bug
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Fixed recycler getting stuck when attempting to recycle something that can't be broken down
Merge headrest collider into one GameObject
Fix armoured cockpit seat colliders not matching its seats
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Merge ent kill for vehicles fix, new AdminKill method
Add a smaller collider to the headrest area on Seat_A_COL to stop people getting shot through the headrest
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Fixed replay breaking change in ConnectionCache
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Merge from door_open_interrupt
merge from vehicles -> vehicles/door_open_interrupt
Companion app main menu updates
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Enable push notifications by default
Button sell order
Updated button placement guide
Show both players on the loading screen in coop
Performance improvement for SeparateDisconnectedPixels
Working set of new ground effects
merge from /researchable_modules
[D11] Preventing the OOM crashes on win64/ in unity editor (disabling video looping).
This is fixed in Unity 2020.1 (bug 1201213: https://issuetracker.unity3d.com/issues/windows-video-graphics-memory-leak-in-hardware-accelerated-video-decoding)
vehicle modules now craftable and researchable
Disabling dithering in g-buffer pass when using z-prepass to enable early-z
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
[D11] Temp fix for hearing own voice on XBox for QA to test whilst I investigate further.
Early Z optimisations on water
Added call to update light data in the LightEx script
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[D11] Show the next server wipe time in the in-game menu.
[D11] Reduced Motion Blur intensity
AudioListener position fix for coop
Always show item HUD for both players in coop
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