197,744 Commits over 4,140 Days - 1.99cph!
Swamp cabin dressing progress
Added AI for raids that attempt to steal your food instead of attacking you.
Raids now have a duration.
Raids target a Settlement.
Units raiding you are now considered hostile.
Various Conditions and Selectors related to Settlements and Raids.
final team fix RE disconnections
skin approval
Game events can limit max concurrent instances
Game events defs can override ShouldEnd method (returns true by default so events will end on the first tick)
Selected building + inspection widget
Various UI
cheaper jackhammer at vending machine
slight height modification of dots
fixed new nametags not showing up in debug mode
removed jackhammer screenshake
fixed team map markers not being cleared after leaving team
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
removed more debug logging
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
Fixed losing map after changing water quality
Updated all wooden walkways with LODs and ropes. Updated cabin scene
toggle motion blur while generating map preview screenshots
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
try / catch for impossible to debug decor NRE
merged to steam release branch
Switched from Amazon server to OVH server
plant pot fbx update with collision meshes
moved server address and references to a constant in Defines
Can now properly use and hold-use interactables
merged leaderboard rework to main
Progress backup / walkway LODs
building upgrade icons (placeholder)
plant pot fbx fixes and moved them to the appropriate folder
enable/disable league table browse buttons based on page number.
disabled logging of event handlers.
Settlement level up now only shows you unlocks that are unlocked by levelling up the settlement
added placeholder league table browsing buttons, linking functionaliy to league table view.
can now request leaderboard entries with a specified start indx and previous/next.
adding a copy of server player database for local testing.
basic washing line 1.5m and 3m + other fbx moves.
UI cleanup, removed a bunch of old widgets and refactored selected unit widget class
Fixed testbox_nospawns spawning
towel and jumper fbx fixes + moved some files to appropriate model folder
Changed capitalization for 2 keys in util.GetSurfaceData
Moved BaseScale to Aging component.
made it actually be applied to units.
made rats smaller.
Sofa prefab, collision and LODs + pattern variant.