250,392 Commits over 3,959 Days - 2.64cph!

5 Years Ago
[D11] Restored d11 spawn prefab
5 Years Ago
[D11][#4162] Hackable Crate laptop exploit fixed.
5 Years Ago
Don't show Check Engine light on a failed engine start if the only problem is no fuel
5 Years Ago
invasion tossed tweaks frame noGunsLeft attack changes
5 Years Ago
[D11] Added a check for controllers not being registered to a playstation before input checking.
5 Years Ago
Fixed ramp metal tier colliders not existing on the server
5 Years Ago
more anomaly behaviour changes claw tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity storm noGunsLeft attacks
5 Years Ago
Subtract 51069, 51068
5 Years Ago
Fix vehicle lift treating a vehicle that's missing engine items as an incomplete vehicle
5 Years Ago
Can no longer list hidden items in vending machines Fixed vending machine UI NRE when searching for an item with no sprite
5 Years Ago
"ent kill" now destroys the whole car regardless of which module is aimed at
5 Years Ago
"ent kill" now works when aiming at a vehicle module as well as the vehicle chassis Supports destroying individual modules as well as destroying the chassis while modules are equipped (destroys equipped modules as expected)
5 Years Ago
Project pushes onto a 2D plane based on the vehicle up axis so that they always push horizontally rather than up/down
5 Years Ago
Allow cars to throttle forward and hill start when rolling backwards at <=2m/s
5 Years Ago
Change fixcars command to force the selected tier, instead of only replacing <tier parts
5 Years Ago
Remove collider conditionals again, as I suspect the new collider jittering bug is different to the old one that collider conditionals fixed.
5 Years Ago
Fix client compile
5 Years Ago
Memoize strings used for inventory icon amounts so they aren't recreated every time the inventory updates
5 Years Ago
Restore culling fix that was disabled yesterday, now with checks to makes sure player model exists
5 Years Ago
Extra safety check for the ModuleEntityAdded early exit
5 Years Ago
If vehicle is destroyed while waiting for the Invoke to add a module, bail out and destroy the module. Fixes "Setting parent to entity that hasn't spawned yet! (net is null)" error (it was actually spawned, but then also destroyed)
5 Years Ago
Don't hardcode fuel amount when using fixcars
5 Years Ago
Revert ServerUserVar change
5 Years Ago
fixcars command now takes a parameter to control what tier of part to apply, is usable by admins (not just devs) and fills the fuel tank
5 Years Ago
Add a button electric entity
5 Years Ago
Merge from main
5 Years Ago
Fixed replay breaking change
5 Years Ago
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5 Years Ago
Updated Facepunch.ExpressionStrings ForEachPlayer performance improvement in single player
5 Years Ago
Avoid allocation in ParameterCollection.AddDependant()
5 Years Ago
Add detail layer and fuzz mask to the workshop editor
5 Years Ago
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5 Years Ago
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5 Years Ago
Added NPC.RememberUnreachable( ent, time=3 ) to give NPC.IsUnreachable a reason to exist
5 Years Ago
Fixed returning true in GM:EntityEmitSound hook when the Entity is a clientside only entity causing the ent index to be read incorrectly, which in turn caused infinite scrape sounds for gibs
5 Years Ago
Fix white border around generated workshop icons
5 Years Ago
Shimmer material doesn't mess with censorship.
5 Years Ago
Refactored some bullet properties to avoid allocations Speech bubbles now update with raw delta time
5 Years Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
5 Years Ago
▇▇▌▄▇ "▄▅▌▌▇█▆▇ ▆▉▋▅▊'█ ▍▆ █▄▍█▌▊▇▉" ▉▅█▍▅█▇▇▇▇::█▊▇▊█▆▋▇▇▌█▇▍▍▄ ▍▌▇▌▊█▇ ▌▆▇▆ ▄▆▆ ▋▅▇ ▌▆▄ ▆▍▌▉ ▋▋
5 Years Ago
Delete physics object of Toolgun ghost as it doesn't need physics at all
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11] Updated fps demo for QA
5 Years Ago
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5 Years Ago
Attempt to re-use particle systems for Pxc.CreateDebris()