252,217 Commits over 3,990 Days - 2.63cph!

5 Years Ago
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
5 Years Ago
Craters - latest terrain build Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
5 Years Ago
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
5 Years Ago
More cleanup/removal of old stuff.
5 Years Ago
Update to CEF '80.0.4+g74f7b0c+chromium-80.0.3987.122'
5 Years Ago
CCTV camera volume tweaks CCTV camera desc update
5 Years Ago
[D11][UI] Adjustments to Leaderboards screen. added colour reference class
5 Years Ago
Server list styling
5 Years Ago
turn GPU skinning back off because it's slower
5 Years Ago
Updated Facepunch.ExpressionStrings Clear pools in cached subroutines on stage change
5 Years Ago
Fixed ParameterCollection._dependants leak Added Clear() and Reset() methods to ParameterCollectionPool
5 Years Ago
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5 Years Ago
Added unity_2019.3 and vtest branch triggers
5 Years Ago
[D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.
5 Years Ago
Reapplying 2019.3
5 Years Ago
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5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Free memory changes
5 Years Ago
static camera loading fix
5 Years Ago
[D11] Adds garbage collection on start of new game
5 Years Ago
reduced texture streaming and garlic heap sizes
5 Years Ago
further refactor/simplify/optimise
5 Years Ago
[D11] Removed XboxOne Define from ServerMgr
5 Years Ago
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5 Years Ago
[D11][BOOT FLOW][#3767] XB1 StartupImage
5 Years Ago
Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
5 Years Ago
[D11] XBox free mem reporting
5 Years Ago
Completely hide hidden commits in rss feed
5 Years Ago
[D11] Re-enable GC panic mode
5 Years Ago
[D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
5 Years Ago
Fix up modules after merge
5 Years Ago
Update Facepunch.Steamworks.targets
5 Years Ago
[D11] Latest free memory changes.
5 Years Ago
[D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.
5 Years Ago
Merge from cinematic_branch (demo file writing changes)
5 Years Ago
Merge from Vehicle VFX -> Vehicles
5 Years Ago
More engine internals work
5 Years Ago
Update debug camera from cinematic branch
5 Years Ago
Implemented all wheel/terrain effects onto the chassis types
5 Years Ago
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Engine item work
5 Years Ago
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5 Years Ago
Simplified rigidbody sleep check for vehicles. Tested on procedural. Now more reliable, all vehicles sleep eventually, even if in water or perched on a rock.