199,082 Commits over 4,140 Days - 2.00cph!

7 Years Ago
final few items for now
7 Years Ago
Made it possible to enable/disable the stat manipulators for an Effect in the editor Hot and scorching effects no longer have any stat manipulations (testing)
7 Years Ago
Added "GroupEntities" source to CandidateEntityFilter.EntitySources Changed most building target filters to use Group Entities source Food storage need no longer requires a specific amount of meat, only that the tribe build a rack, has much lower cohesion drain rate
7 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
7 Years Ago
Better mana gear in the editor
7 Years Ago
if a container is an item it will now only add contained entities to supplies if placed
7 Years Ago
Healing spell setup. Added one to the editor starting gear.
7 Years Ago
Door init test
7 Years Ago
removed unnecessary SupplyInfo class
7 Years Ago
AI reacts to aggression beyond its aggro range.
7 Years Ago
Added option for debug spawner to add dead units and items to the player tribe supplies component
7 Years Ago
Fixed TribeWidget not updating mood color bar
7 Years Ago
Fixed a fairly massive oversight that prevented behaviour sim ticks from running while a unit was in the player command cooldown
7 Years Ago
Fixed some skin materials going dark in shadow Fixed hair using bent normal for indirect diffuse
7 Years Ago
Broken talent icon fix. Heal fx fix.
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
added blocking (no shield) animations for unarmed / 1hand / 2hand weapons
7 Years Ago
art file checkin
7 Years Ago
added a new career map
7 Years Ago
tweak owner text position re render unit portrait
7 Years Ago
EntityConsumeValue has more valid interactions listed to write
7 Years Ago
Fixed some bad consideration curves in Human/Food
7 Years Ago
Save
7 Years Ago
AI logging Fixed AI debugger nodes not showing default curves on considerations
7 Years Ago
default kit to cyan
7 Years Ago
made deer idle look less alert so when they are actually alert you can tell.
7 Years Ago
Nospawns setup for eating debug Debugger fixes
7 Years Ago
moved career and logo generation to coroutines. added progress bar to career creation. UI is fucked.
7 Years Ago
Pause UI save/load button fixes, probably?
7 Years Ago
Misc cleanup
7 Years Ago
Fixed various building persistence issues.
7 Years Ago
merge main
7 Years Ago
cherry-pick
7 Years Ago
first checkin of Ruin Art source files
7 Years Ago
fix undefined behaviour in m_VoxWords population
7 Years Ago
Change PLAYERANIMEVENT_CANCEL_RELOAD's value to be closer to the rest pf Lua exposed PLAYERANIMEVENTs Changed the default value of r_hunkalloclightmaps to 0
7 Years Ago
fix roster panel in main scene
7 Years Ago
update owner name text tweak mod inventory
7 Years Ago
ProtoContract default value attributes and other tidy up
7 Years Ago
DefaultValue attributes on PersistedEntityData to fix bad loading of visible state
7 Years Ago
tweaked ui element for team name
7 Years Ago
awful spammy logging of IsVisible status. fixed PersistedEntityData constructor being protected and making ProtoBuf sad.
7 Years Ago
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
7 Years Ago
Updated Savas Koth spawn locations
7 Years Ago
set create button enabled flag to false when creation data is invalid
7 Years Ago
more career creation customisation wip. career start news item now includes manager name.
7 Years Ago
Testbox nospawns is now a proper map, supported by sandbox and testbox scenarios
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
Also more items