252,222 Commits over 3,990 Days - 2.63cph!

5 Years Ago
[D11] adds free mem routine for ps4
5 Years Ago
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5 Years Ago
World_Setup_v3 river and road meshes paths
5 Years Ago
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5 Years Ago
ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)
5 Years Ago
Forest topology test for archipelago map
5 Years Ago
Snow biome bushes and road grass Fixed icebergs diffusion profile, added a thin ice diffusion profile for thinner objects
5 Years Ago
[D11] Merge with main
5 Years Ago
Fixed item name not visible in other languages More Localization Fixes
5 Years Ago
[D11] + Redone three barrels that were set up incorrectly in bundled\prefab\radtown
5 Years Ago
[D11] Appmanifest Override
5 Years Ago
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
5 Years Ago
Merge terrain_benchmark
5 Years Ago
Merge from main
5 Years Ago
[D11] Missing Mutliplayer plugin for Xbox One
5 Years Ago
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
5 Years Ago
Fixed Startup exception
5 Years Ago
Update to the benchmark scene
5 Years Ago
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5 Years Ago
Instancing support for the basemap shader
5 Years Ago
[D11] Dredge Optimisations
5 Years Ago
Phrases
5 Years Ago
[D11] Added function for updating all clients when a new client joins a game
5 Years Ago
[D11] Added footstep definition to Hazmat suit
5 Years Ago
Steamworks Update Fixed steamnetdebug not working on client
5 Years Ago
[D11][UI] Fixed pulsing icon on loading screen
5 Years Ago
Version update
5 Years Ago
Added Friends.OpenWebOverlay test Update FriendsTest.cs Fixed ConnectionInfo.Identity returning wrong thing
5 Years Ago
[D11] Further Texture Optimisations
5 Years Ago
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
5 Years Ago
Added SteamFriends.OpenWebOverlay test
5 Years Ago
[D11] Industrial Building A Material Fix
5 Years Ago
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5 Years Ago
Minor text edit
5 Years Ago
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5 Years Ago
Terrain, slight edits to audio class
5 Years Ago
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Vehicle physics updates, support for modifying acceleration via force curve
5 Years Ago
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5 Years Ago
Cache MainCamera.mainCamera.transform (mostly cleanup, but tiny optimization too)
5 Years Ago
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5 Years Ago
Rebaked rock formations Added data maps Optimized geometry
5 Years Ago
Instrument turret NRE fix