252,209 Commits over 3,990 Days - 2.63cph!
[D11] Metrics logging for specific console type
changed orb rotating laser trigger
polished orb meteorShower
shieldZone sfx polish
drone briefly ignores player collision
mech laser curse tweaks
removed arctic rock formation prefab overides (was using incorrect settings)
fixed lighthouse and harbors not spawning on new maps
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
FailFast can be set via variable (useful for full rebuilds to avoid killing Unity mid-reimport)
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Fixed the stuff I broke yesterday
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Fixed foliage motion blur
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Updated hdrp/custom/lit shader set to 7.2.0
Some changes to conditionals
increased cctv culling range
Unfinished experiment with splitting conditional class definitions
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Clientside crazy physics: Delete the entity AFTER simulating all of its physics objects to avoid crashing
Fixed func_break being misaligned on HL1 maps
tweaked claw bigTossed attack
Merge branch 'master' of SpaceUsurperUnity
orb rotating laser sfx changes
Merge branch 'master' of SpaceUsurperUnity
update gmod-html (win32/win64 builds)
More logging to investigate leaks
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
Craters - latest terrain build
Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
More cleanup/removal of old stuff.
Update to CEF '80.0.4+g74f7b0c+chromium-80.0.3987.122'
CCTV camera volume tweaks
CCTV camera desc update
[D11][UI] Adjustments to Leaderboards screen. added colour reference class