252,217 Commits over 3,990 Days - 2.63cph!
Surface trail & spin effects
Fixed debug camera input being processed while player is unfrozen
Fix cambone command throwing exceptions
Test map edit + tweaks to grip settings
Refactor terrain quality states into objects (basically GoF State pattern)
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Move GroundQuality definitions, plus extras
Different grip levels for different terrain types
Some initial attempts to find a memory leak
Added HeapExplorer
Fixed codegen errors in more recent compiler versions
A couple more causes of memory leaks
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Manifest rebuild after merge.
Merge from Main -> Vehicles. Protocol++.
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Merge back from CarPhysicsChanges>Vehicles
Friction and drive force edits
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delete RC bookmarks functionality
surface.DrawPoly with no arguments causes an expected Lua error, rather than printing a warning into console.
Fixed RichText crashing when containing a lot of text without newline and with the same color
Merge from terrian_benchmark
[D11][#T2031] Editor script to automatically populate Metallic/Gloss textures. [Tools > Materials > Mask Texture > Set Mask Texture]
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fixed computerstation rotation issues
[D11] + Cut down on the assets that are in the bandit_camp, as well as reduced LOD distances, and edited prefab lists to reduce amount of items spawning in
redux/intro co-op changes
redux/octopus multiplayer fixes
use stage.PlayerHandler for some Vibrate calls
wrapped AddPhysicsForce calls
mech stage multiplayer fixes
fuse stage multiplayer fixes
trench multiplayer fixes, etc
fixed other stages for multiplayer
some storm pattern stuff
made some storm form0 pixels invuln
Fixed numPlayers not being available during init
Merge branch 'master' of SpaceUsurperUnity
Clear hints on stage change
Removed old QuickPrompt
Clear static fields in cache stores
Merge branch 'master' of SpaceUsurperUnity
Player count for stages now set on instantiation
Merge branch 'master' of SpaceUsurperUnity
intro balance for 2 player
enemy hp scaled based on player count
Meta changes for unity2019
Some initial attempts to find a memory leak
Merge branch 'master' into unity2019
Added utility to detect uppercases in prefab names.
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AmbienceEmitter using SqrDist
[D11] Cabin LOD update. Replaced missing wall.
[D11] Fusebox material fix
[D11] [UI] Fixed some loot panel names not translating
Moving stuff that's needlessly using MainCamera.Distance to MainCamera.SqrDistance
Updated linyx64 steamclient.so
Added snow grass diffusion profile to the HDRP asset
[D11] adds free mem routine for ps4
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World_Setup_v3 river and road meshes paths
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ProjectVersion.txt restore (seemingly accidentally committed in last phrases commit)