199,278 Commits over 4,140 Days - 2.01cph!
Merge branch 'master' of arcade
Removed use of `pdb2mdb.exe` on Windows since games are no longer executed within Mono.
Merge branch 'master' of arcade
Send disconnect reasons to server before disconnecting
Fixing some colision issues, updated the prefab scenes.
Various env stuff. Backup.
- Made skill tree nagivation slightly better with a gamepad. Or maybe worse.
- Fixed a skill upgrade bug caused by last commit
- New placeholder ship model is now on correct layer so that it gets ignored by the outline effect
Can crush skulls into bone fragments again
- Merged skill system rework to Main now that it mostly works
Networking reliablility fixes
Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)
UI changes and added generator to level
Only add terrain modifier noise to splat and color
About to switch to the Raknet code.
Final char04 Maya file with blendshapes. Updated textures. ZBrush BS source project.
merge from main
added eoka strike recoil and strike functionality
merge into main
eoka behaves like it did in legacy, with a few extras
Games are now loaded into a separate appdomain within the game host process.
Clientside networking checks, error reporting
Added `--restricted` option for the game host process to enable sandboxing.
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
Added rocks to riverbeds
Tweaked some rock decor terrain modifiers
Updates to vm bow anims & controller
Stone Tier Texture improvements
Ref images of expressions for Alex.
Possible fix for game host not working with Mono.
Changed splat selection enum values to powers of two
added crumbling platform court and water_jet court to test_scene, exported to unity
Switching to updated facepunch library and to Raknet.
Added TENN forehand volleys