199,571 Commits over 4,140 Days - 2.01cph!
Dealing with scene objects. There's probably bugs here though.
-added influence thread manager under globals in startup_scene
Seed plant effect
Plant harvest effect
HeldEntities can demand a crosshair
Picked food condition set according to how ripe
Eaten food item effects scale to condition
Eaten Pumpkin gives seeds
Added decent smooth transform sync to network entites
added swamp_court_eyes to swamp court, tweaked character shader to be a bit more emissive, tweaked raft texture, removed psd
Testing RPC / commands in TennisPlayerScript
Added Igor & Mavis character selected anims
Igor & Mavis maya anim files
- Converted Redwood texture assets to neutral grey so they can be colored
- Added Island0003 and covered it in redwoods
Fixed all Treefab(!) layers
Added custom speedtree shaders Before/SpeedTree* (SM3 only); fixed weird bug in the process
Nuked BRDF file and merged into BeforePBSLighting; Replaced StandardWorld light model with a more flexible StandardBefore
Edited custom deferred shader; a few tweaks all around
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
Made island-0001 the test scene for the new features
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
Moved Amplify Motion before Tint shift (sampling issues)
Moved SMAA to after all the edge sensitive blur operations
Increased Amplify Motion quality steps to 2 (still cheap)
Improved motion blur post-process quality a bit (added depth threshold param); added to the changes above, looks much better imo
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity
Fixed ConvarWater error in Hapis lake
Sped up gamemanifest generation
Made Tools/Update/Prefabs redundant
Fixed server compile error
Fixing dull TOD settings from my last commit
- Added custom editor for ItemSpawner, with EXPLOSIONS
- Human pickup and gather anims
Fixed everything being broken
Started hooking looting back up.
BuildingView skin handling tweaks
FindAndReplace tool
DuplicateWithReferences tool
Added StagPoint SpacialDatabase class
Added SpacialDatabase unit test (which is failing right now)
Re-exported campfire and small hut views
Fixed some issues with buildings
Fixed container radial menu not clearing deposit interactions
Fixed some issues with Item SO interaction mangement not working properly
Made everything work
Added a bunch of spawn tests to island-0001
Added a pause at the end of character select
Updated Igor select controller
Fixed court select animator
Server-side texture support for Image component
Implemented Outline component
Fixed NRE when parent panel does not exist
Fixed NRE when sending empty string
Bota Bag implementation WIP
SignalBroadcast Gestures
Merge pull request #5 from bawNg/master
A few small improvements
Lion-El backhand volley stand
Fixed terrainBlendExt and terrain related shaders to work with new system