199,606 Commits over 4,140 Days - 2.01cph!
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
Moved Amplify Motion before Tint shift (sampling issues)
Moved SMAA to after all the edge sensitive blur operations
Increased Amplify Motion quality steps to 2 (still cheap)
Improved motion blur post-process quality a bit (added depth threshold param); added to the changes above, looks much better imo
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity
Fixed ConvarWater error in Hapis lake
Sped up gamemanifest generation
Made Tools/Update/Prefabs redundant
Fixed server compile error
Fixing dull TOD settings from my last commit
- Added custom editor for ItemSpawner, with EXPLOSIONS
- Human pickup and gather anims
Fixed everything being broken
Started hooking looting back up.
BuildingView skin handling tweaks
FindAndReplace tool
DuplicateWithReferences tool
Added StagPoint SpacialDatabase class
Added SpacialDatabase unit test (which is failing right now)
Re-exported campfire and small hut views
Fixed some issues with buildings
Fixed container radial menu not clearing deposit interactions
Fixed some issues with Item SO interaction mangement not working properly
Made everything work
Added a bunch of spawn tests to island-0001
Added a pause at the end of character select
Updated Igor select controller
Fixed court select animator
Server-side texture support for Image component
Implemented Outline component
Fixed NRE when parent panel does not exist
Fixed NRE when sending empty string
Bota Bag implementation WIP
SignalBroadcast Gestures
Merge pull request #5 from bawNg/master
A few small improvements
Lion-El backhand volley stand
Fixed terrainBlendExt and terrain related shaders to work with new system
added fireflies sprite to swamp court
tweaked lighting, bringing down shadow depth, slightly brightened
changed water shader to have more depth
added blend colour to all courts
tweaked character shader to be brighter
Added terrain painting overlay to terrain and terrain blend shaders
Fixed various edit mode NRE logs
Fixed corn not fuiting for very long
Corn dies properly after fruiting
BaseScriptableObject.ID is set/forced via OnValidate
Enforcing Spawnable Population settings properly
Corn/Pumpkin plants grow naturally
Nights are shorter
Fixed Mavis Prefab
Added check for null playermesh
Added LodBias and DOF options to tweaks menu
Spectators can use F3 (for battle royale mod)
Making pumpkins so you can't get stuck in them
Updating phrases
Making botabag a default blueprint
Network++
Added the new systems to island-0002 and island-0003
Mege from terrain_painting
Menu music has volume control
Spear hold positions
Fixed C4 directional damage bug
Fixed foundation placement weirdness
finished the semi-auto pistol viewmodel and the worldmodel prefab.
added sounds and special fx.