128,947 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] [UI] updates to the HUD hints system and the triggers for hints
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Loading screen hide for all modes is now controlled in localserver (for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Updated manifest with new template used by the Cargo Plane Audio.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Controller #1 only support XB1/PS4 - PS4 PSN availability / parental control checks WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] PC Editor chat works, should also work on PS4 but not tested yet, (Disabled until all 3 platforms tested)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11] [Audio] Merge with main
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip - added vertex colour to underwater vines
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Fix for issue #1146, sleeping screen briefly appears on first load into tutorial map
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Update to Cargo Plane Audio template meta
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][Tutorial] Fix for issue #1726, heli was not damaging player
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Vines mesh, anims and texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rebaked hair meshes without compression on the skinnable components
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for broken compound prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Fixed missing audio on Air Drop Cargo Plane.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled native graphics jobs on PS4
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Sleeping bag can only be placed in the shelter during craft sleeping bag objective
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed passwords being able to be set on Community servers, and changed password icons to white to avoid clashing with the button highlight colour
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] DTLS extra exception handling to try to catch some stability issues. Graceful shutdown of the server thread on termination or error (mainly affected PC local server single connection testing).
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Fix for issue #1722, tutorial objects were not highlighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed map flattening shit
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                [D11][Tutorial] Map editor Fake tree position transform is now reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added ability to drink from the Bota Bag and Small Water Bottle in the inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot to commit new map material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][Tutorial] Cherry pick #
35294 ~ Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Confiscate clatter item if no longer owns clatter (like if they refunded)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][Tutorial] Missing game tips should now start to show again
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Added option to hide button on interactions. Added additional information to the upgrade target details.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Last fix didn't actually fix anything - attempt #2
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for borked parameters when calling the OSK
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Removes hacky spatial blends from explosions
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Removes hacky spatial blends from explosions
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Allow empty cans to be recycled as in 
33303 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] some small script optimisations, most removing redundant checks and duplicated logic,  add "cull transparent mesh" in ESPCanvas because most of the player markers are alpha zero most of the time.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Password input can now be done via the OSK when logging into a protected server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated textmeshpro package