reporust_rebootcancel

108,634 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Fix for Rust-121 - Amored doors have an additional offset
9 Years Ago
VFX Wip
9 Years Ago
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9 Years Ago
reload single bullet for shotgun
9 Years Ago
tweaked the player's turn in place animations added water splash fx for when the player is treading water/swimming above waterline
9 Years Ago
Steamworks
9 Years Ago
Server shutdown speed
9 Years Ago
5.2.2p2
9 Years Ago
Added fly swarm effect. Increase visibility of snow bare footprint. Fixed sand impact that wasn't set to receive shadows.
9 Years Ago
Merge from main
9 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
9 Years Ago
added preventbuilding to autoturret, derp
9 Years Ago
Server compile fix @diogo
9 Years Ago
Changed the foundation.steps host prefab to be 3m gradient
9 Years Ago
Fixed torch lit sound not reacting to sound sliders
9 Years Ago
Shutters Sockets not conflicting with window.bars collision Added the rest of hinges to wood and metal tier window frames Texture tweaks
9 Years Ago
Fixed door placement on triangle floor
9 Years Ago
Fixed melee weapons thrown at barricades damaging the thrower
9 Years Ago
Fixed door close sound playing with first interaction of door Added BaseEntity.Flags.Busy Cannot interact with doors while closing or opening
9 Years Ago
batched meshes, wall.window socket update wood shutters prefab, anims
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
Tone down yesterday's ssr tweaks a little bit
9 Years Ago
all chopper gibs are two sided
9 Years Ago
Bucket of fixes for signs/banners
9 Years Ago
Thrown weapon fixes
9 Years Ago
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers Added water fallback to lowest quality if GPU-based sim is not supported Tweaked water local reflection to be slightly faster; longer vertical reflections far away Merged in changes from Before; renamed shaders, minor refactor
9 Years Ago
Quick fix for high external gate sounds
9 Years Ago
update loot tables
9 Years Ago
grenades can stack to 2
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
grenade throw distances unified grenades are a lot more predictable, less bounce, more friction
9 Years Ago
Made external high walls more expensive
9 Years Ago
Gates icons
9 Years Ago
Holosight hasn't got condition
9 Years Ago
Fixed wrong skin count in blueprints
9 Years Ago
Skin fixes/tweaks
9 Years Ago
Phrases/Manifest/Loottables/Phrases
9 Years Ago
Rain 2.4 Launcher effect tweaks Generator Smoke effect for Vince.
9 Years Ago
Steam item icons
9 Years Ago
sign icon renders
9 Years Ago
merge from main stone_gate implementation removed some older anim prefab
9 Years Ago
UNITY_EDITOR
9 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
9 Years Ago
Icon tweaks
9 Years Ago
skin icons
9 Years Ago
Removing old skinmesh gate files that we don't need anymore
9 Years Ago
wood gate lock position fixed
9 Years Ago
merging changes from gate_anim