reporust_rebootcancel

108,596 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Use windows bundles on osx/linux test Fixed stone barricade cost
10 Years Ago
Fixing cursor not working on startup
10 Years Ago
Show startup errors in bootstrap
10 Years Ago
HV rocket balance
10 Years Ago
proper supply signal icon
10 Years Ago
phrases
10 Years Ago
Added ST shaders to always-include list (fixes trees on OSX)
10 Years Ago
merge into main
10 Years Ago
code cleanup spawn rules
10 Years Ago
WIP smoke rocket (disabled)
10 Years Ago
Tweaked player LODs so they don't dissapear so soon with low lodbias
10 Years Ago
HV pistol/rifle ammo
10 Years Ago
LOD distance tweaks
10 Years Ago
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
10 Years Ago
added headshot sound
10 Years Ago
Hash order tweaking
10 Years Ago
Force LOD grid init when accessed for the first time
10 Years Ago
Delete old eac0.bin when generating hashes
10 Years Ago
Builder tweaks
10 Years Ago
missing files
10 Years Ago
added supply signal
10 Years Ago
merge from main
10 Years Ago
Proper ammotype change prediction ServerProjectile aimcone calculated on server
10 Years Ago
Hapis patch candidate. Atmospheric tweaks. Network++
10 Years Ago
hit marker sound for helk
10 Years Ago
merge from main/gunshots2
10 Years Ago
merge from main
10 Years Ago
More gunshot pass 2 tweaks. Bang bang!
10 Years Ago
smoke grenade viewmodel and worldmodel
10 Years Ago
This should fix the steam ui opening sometimes when pressing space
10 Years Ago
Don't transmit voice to disconnected players, even though it works and they could hear you from another server Fixed asset bundle build target
10 Years Ago
Entity, collider, rigidbody diagnostics on dump command
10 Years Ago
Hapis stuff. Network++
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Build process tweak
10 Years Ago
Build path fix
10 Years Ago
Bundles/Common tests
10 Years Ago
fixed the scale/rotation of the various RPG types on the viewmodel
10 Years Ago
Converted rocks in procedural map to use the LOD grid (less memory, better performance) Disabled per-layer culling on the camera
10 Years Ago
LOD grid default parameter value tweak
10 Years Ago
Fixed highest LOD not triggering sometimes
10 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
10 Years Ago
In editor etc, show english until phrases generated
10 Years Ago
Fixed server not saving stats properly
10 Years Ago
Added fast LOD component for static objects (using the LOD grid)
10 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
10 Years Ago
fixing rotations and scales of rpg fbx's
10 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
10 Years Ago
merge from main