108,596 Commits over 3,867 Days - 1.17cph!
Use windows bundles on osx/linux test
Fixed stone barricade cost
Fixing cursor not working on startup
Show startup errors in bootstrap
proper supply signal icon
Added ST shaders to always-include list (fixes trees on OSX)
WIP smoke rocket (disabled)
Tweaked player LODs so they don't dissapear so soon with low lodbias
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
Force LOD grid init when accessed for the first time
Delete old eac0.bin when generating hashes
Proper ammotype change prediction
ServerProjectile aimcone calculated on server
Hapis patch candidate. Atmospheric tweaks. Network++
hit marker sound for helk
merge from main/gunshots2
More gunshot pass 2 tweaks. Bang bang!
smoke grenade viewmodel and worldmodel
This should fix the steam ui opening sometimes when pressing space
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
Entity, collider, rigidbody diagnostics on dump command
fixed the scale/rotation of the various RPG types on the viewmodel
Converted rocks in procedural map to use the LOD grid (less memory, better performance)
Disabled per-layer culling on the camera
LOD grid default parameter value tweak
Fixed highest LOD not triggering sometimes
Optimized LOD grid performance
Optimized LOD object memory usage
In editor etc, show english until phrases generated
Fixed server not saving stats properly
Added fast LOD component for static objects (using the LOD grid)
Added concrete barricade
Added stone barricade
Added sandbag barricade
Added floor spikes
fixing rotations and scales of rpg fbx's
Fixed flag being blurry
Fixed message spam when using hammer
Fixed message spam in inventory
Distribute textures in seperate, smaller asset bundles