reporust_rebootcancel

108,561 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Cleanup.
10 Years Ago
Merge from main
10 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
10 Years Ago
firearms lose less condition per shot
10 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
10 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
10 Years Ago
Removing hard links to the resources folder
10 Years Ago
Reducing usage of Resources/FileSystem in editor
10 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
10 Years Ago
Drastic stuff
10 Years Ago
Resource folder removal
10 Years Ago
Wrapping resource calls
10 Years Ago
Big and small water tanks, lods, gibs and prefabs.
10 Years Ago
Removing temp files
10 Years Ago
Research Table art, prefab integration with lods/gibs/col
10 Years Ago
wip
10 Years Ago
lowered the horse scale a bit
10 Years Ago
Mystery radtown.
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
Spawnhandler - enforce limits properly - attempt 2
10 Years Ago
Updated lootspawn to include map Updated phrases
10 Years Ago
Merge from main
10 Years Ago
merge into main
10 Years Ago
increased grenade effectiveness
10 Years Ago
merge into main
10 Years Ago
Added Custom SMG reduced revolver crafting costs
10 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
10 Years Ago
beancan grenade icon update
10 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
10 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)
10 Years Ago
Merge from main
10 Years Ago
Forgot river physics material (for footsteps)
10 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
10 Years Ago
Pay attention to map size when in EnforceLimits
10 Years Ago
Tweak first person wounded sound
10 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
10 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
10 Years Ago
Removed debug info about texture creation
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
Game manifest
10 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
10 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
10 Years Ago
reduced extra-long delay chance
10 Years Ago
fixed compile errors with grenade grenade polish
10 Years Ago
beancan grenade first pass
10 Years Ago
beancan grenade first pass
10 Years Ago
wip
10 Years Ago
Radtowns wip
10 Years Ago
merge from main