108,405 Commits over 3,867 Days - 1.17cph!
Added missing byte to float conversion to biome texture generation
Further optimizations on stairs blocks lods
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now)
Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
Fixed not playing wounding animation when crouched
Reduced health of twig blocks
Fixed guide sometimes not changing when using bluepint
Reduced chance of surviving a wounding
Added lods on two halfheight blocks
-fixed stone pickaxe not playing the hit_attack animation
fixed some bugs with the view model hatchet "hit_attack" not playing
Bullet impact volume tweaks
Less pitch variation on gunshots
improved the flinches for the horse and stag
forgot one thing in this bad boy twig
merge from building_skins2
Fix for the invisible floors issue
Added some lightweight compression to a couple of terrain maps
Merging wounded stuff into main
reduce mouse sensitivity on wounded
Snow is no longer treated as an overlay
Metal breakable meshes & prefab integration
Top Tier breakable meshes & prefab integration
Added skeleton flags
Define which types of attacks/damages cause a wounding
Can properly change other players clothes via looting
Offset starting position of wounded anim so head lands at 0,0
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
Wounded UI
Don't show crosshair unless it's appropriate
Fixed player model sometimes being in the wrong place when sleeping
made some improvements to the 3rd person spear animations for idle/running/jogging
merge from main/impactsounds
Changed prefab cycle from shift-c to alt-shift-c
Flesh bullet impact tuning
Moved terrain blend to top of particle accum
Hit that 16 sampler limit again; moved detail occlusion to detail albedo alpha
first pass at new melee & bullet impact sounds
Always trigger weapon & hit object strike effects at the same time
improved the flinches and attack anims for the bear and the boar
Added some missing terrain texture binds
Refactored TerrainConfig to be generic for N splats without hardcoded splat names