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108,406 Commits over 3,867 Days - 1.17cph!

10 Years Ago
merge from main/riversound
10 Years Ago
merge from main
10 Years Ago
Add sound to rivers
10 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
10 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
10 Years Ago
Dead players provide no comfort Sleeping players add half comfort
10 Years Ago
Never wound while sleeping bleeding stops when wounded
10 Years Ago
Updated wounded anim
10 Years Ago
Prefab updates
10 Years Ago
Merge from main
10 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)
10 Years Ago
Rock and cliff tweaks
10 Years Ago
quick commit of this morning's work
10 Years Ago
Cliff topology tweaks
10 Years Ago
Roadside / riverside tweak
10 Years Ago
Tweaked path side placement
10 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
10 Years Ago
Grass placement rule tweak
10 Years Ago
Menu tweaks
10 Years Ago
Shader warmup
10 Years Ago
Added Ionic.Zip dependancies
10 Years Ago
Tweaked sand splat mapping
10 Years Ago
Made forests in the temperate and arctic biomes bigger
10 Years Ago
Tweaked micro cliff placement
10 Years Ago
Ported new overhang assets to the procedural map
10 Years Ago
Ported the new cliff assets to the procedural map
10 Years Ago
scene stuff
10 Years Ago
Crash Reporter tweaks
10 Years Ago
Microhills. Decor2 fix.
10 Years Ago
Fixed that the terrain raycasting step would override some snow Tweaked some terrain raycasting parameters
10 Years Ago
Allowed grass to grow on top of caves Fixed mountain prefab
10 Years Ago
Updated prefab scenes
10 Years Ago
Fixed reporting the same crash twice
10 Years Ago
Removed noise from alpha setter Cleaned up some code Exposed some alignment options in all procedural placement scripts Fixed an issue where terrain anchors would reject suitable positions Added micro cliffs (no reason to feel bad, cliffs - I've been told size doesn't matter)
10 Years Ago
Crash reporter
10 Years Ago
Missing file
10 Years Ago
Cleanup
10 Years Ago
Align swimming decor to world up vector
10 Years Ago
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
10 Years Ago
Merge from main
10 Years Ago
Porting over a shitton of new assets to the procedural map Cleaning up some shit
10 Years Ago
Decal shader Perf/Memory tweaks
10 Years Ago
tweaked some chicken/bear anims; improved the 3rd person deploy / reload animations for ak47
10 Years Ago
Updated RustNative Updated noise bindings Updated heightmap generation
10 Years Ago
Added test mountain prefab
10 Years Ago
Another dumb player spawn fix
10 Years Ago
Tweaked performance report
10 Years Ago
Server connect error fix
10 Years Ago
Optimizations and error fixes
10 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)