128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                [D11][UI] Crafting Queue is now acceasble and queued items can be canceled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [D11][UI] First pass of note panel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Add the PS4 Common Dialog plugin before I forget
 
                
                
                
                
                
             
         
        
            
            
            
                
                bulkframe files and prefabs + texture variants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixed class name for serialization
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Missed added file
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Highlighted equipment will now display changes to values
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                forklift colour is determined in detail map layer of material - added mask texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                material ID re-ordering fix for static bradley
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                [D11][UI] locker screen implemented, swapping and temporary equipping  lock screen
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                [D11] Audio sound asset optimisation progress.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Switched loot panel headers to Text mesh pro. 
Implemented fridge and fishtrap panels. 
Added panels not in lootpanel scene to scene