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108,358 Commits over 3,867 Days - 1.17cph!

10 Years Ago
More elimination
10 Years Ago
Elimination process
10 Years Ago
Networking crash tweaks
10 Years Ago
some tweaks to the C4 explosive particle effect
10 Years Ago
revert merge from main/distant sound to try to fix asset isues on build server
10 Years Ago
Fix server compile error
10 Years Ago
merge from main/distantsound
10 Years Ago
merge from main
10 Years Ago
Gunshot tuning
10 Years Ago
Don't play footstep effects that we can't see/hear Client optimizations
10 Years Ago
Network Nudges
10 Years Ago
Update falloffs before playing a Sound
10 Years Ago
Add small sound template
10 Years Ago
reapply sound system migration to furnace, campfire, and c4
10 Years Ago
merge from main
10 Years Ago
Added cutoff and tapering values to decor system
10 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems
10 Years Ago
Client perf fixes
10 Years Ago
Precision issues with g-buffer normal encoding; affected terrain as well
10 Years Ago
Updated wm torch prefab
10 Years Ago
Fixed transmission interfering with unity std shaders Changed ST shader default transmission values
10 Years Ago
Reverting a couple of files that should not have changed.
10 Years Ago
Network tweaks
10 Years Ago
Less clumped grass.
10 Years Ago
Various autospawn tweaks.
10 Years Ago
Missing terrain atlas icon.
10 Years Ago
Made everything fruity. Red, white, yellow and violet flower fields -- oh my.
10 Years Ago
Allow dump command on client Network diagnostics
10 Years Ago
Wooden crate 1 and 2, LODs etc.
10 Years Ago
Updated lit torch vm anims to not obstruct your view so much
10 Years Ago
New flower fields.
10 Years Ago
Added to devlist
10 Years Ago
Merged water changes from main
10 Years Ago
Some water shader define renames for the river shader
10 Years Ago
Merge from main
10 Years Ago
First pass at distant explosions
10 Years Ago
Include AudioReverbFilter decay time in sound length calculation
10 Years Ago
Dynamically adjust sound priority based on distance from the camera (farther voices will be stolen first)
10 Years Ago
Reenable ambience toggle
10 Years Ago
Add reverb falloff script Add high pass filter falloff script Add gunshot sound template First pass at distant gunshots
10 Years Ago
nights are colder ore cooks faster
10 Years Ago
Server performance fix Cold overlay tone-down
10 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
10 Years Ago
Fixed cargo plane fart
10 Years Ago
Fixed not being able to drop items
10 Years Ago
Tree mat wip
10 Years Ago
balanced food calories and health bonuses
10 Years Ago
Added tangents to river meshes Oprimized river mesh geometry (less stretched triangles) Setup river mesh UV coordinates to work with the river shader
10 Years Ago
merge into main - a bunch of damage balance and hide balance changes
10 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again