108,219 Commits over 3,867 Days - 1.17cph!
Crafting tooltip cleanup, shows ingredients
updated skinning on gloves
Ignore.conf'ing stuff used to make tree billboard normal maps.
Updated icons from admin site
Fixed building plan switch strings being #phrases
adding gloves (which need skinning properly) and adding feet with textures
Revamped item categories
Updated crafting UI
Burlap shader normal intensity toned down.
Time of Day update to 2.1.1 prerelease 1
Should prevent door stacking
An icon scene with more intricate rendering/lighting setup.
Added lock item
Added item slot system
Added module: DeployToItem
Added module: ItemSlot
Renamed item hook OnCreated to onCreated
Removed item.name (redundant)
Locks are now a seperate deployable item
protocol++
Fixed all sorts of issues with the billboard import settings of the new trees
Fixed some issues regarding AI system performance
Fixed prone being on in player models (!)
Calibrated the LODing on all field trees
Ignoring UnityVS.VersionSpecific.dll and meta
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
Field tree billboard mats and normalmap meta fix.
Proper billboard import settings, and cleaned up old clutter.
Field tree lod billboard textures
changed the rifle running animations so the gun is lower and more natural looking when he runs; added IK events to the prone --> stand animations
added AnimationEvent "SetIKWeight" that will allow turning on/off the IK weighting.
Added burlap trousers item
Added blueprints for a bunch of items
Added low grade fuel item
made a new material for the burlap trousers
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah)
Protocol++
added a burlap trousers prefab as requested by the Burlapian gods.
Skinned "burlap trousers" are now rigged to the player model (has LODs as well)
Enforced law & order on the nature assets
made a bunch of tweaks to the 3rd person bow and hatchet animations
Moved the tree billboard generation scene from art branch.
Added barebones of the terrain carving system
Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
Added revolver world model
Added Icon render scene
Fixed some materials
Added hatchet player deploy / holster anims
Renamed basic_torso_LOD0 to burlap_shirt
Added burlap shirt item
Added Skin-Clothing Shader (with alpha testing)
Tweaked player skin
Tweaked basic_torso material
Added RagdollInteritable component
Ragdolls now inherit effects attached to the player's model (blood squirts)
basic torso prefab, hopefully this time not empty