128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed doors not being demolished properly
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
                
                
                
                
             
         
        
            
            
            
                
                Deployables are now killed when their floor is destroyed
FixedUpdateEvent pushes realm properly
PrefabPreProcess keeps seperate lists of client/server prefabs
PrefabPreProcess creates an instance of prefabs before processing
Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm
Fixed furnace and fire materials being too shiny
Fixed NRE in build privliedge
                
                
                
                
             
         
        
            
            
            
                
                Moved GiveItem out of BaseEntity.Flags into BaseEntity.
                
                
                
                
             
         
        
            
            
            
                
                Updated animal food caloric values from admin site.
                
                
                
                
             
         
        
            
            
            
                
                Sky, lighting and water tweaks. PBR ground texture wip files.
                
                
                
                
             
         
        
            
            
            
                
                running attack animations for the chicken / rabbit / stag
                
                
                
                
             
         
        
            
            
            
                
                Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
                
                
                
                
             
         
        
            
            
            
                
                New spear sounds and rock sound tweaks
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index)
Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector
Added ArrayIndexIsEnumRanged - as above with min/max
Added BoneInfoComponent (todo)
Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo
Temporarily removed MeshColliderInfo per bone properties
MeshColliderInfo has encompassing DamageProtection
                
                
                
                
             
         
        
            
            
            
                
                Tagged skins
Fixed bear anim controller error
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being an admin in editor
AI: try not to target clientside entities in editor
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed some DamageTypes
Fixed animals not bleeding when shot/killed/hit
Gave rabbit a skinnedcollider
Replaced damageAmount
BaseCombatEntity should scale damage properly using its own baseProtection
Added Protection to building block grades
Disabled damage indicator (temporarily)
                
                
                
                
             
         
        
            
            
            
                
                Merged hunting wolves from animals branch.
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
            
            
            
                
                Checking in wood set pieces and updated prefabs
                
                
                
                
             
         
        
            
            
            
                
                Started reorganizing animal classes.
                
                
                
                
             
         
        
            
            
            
                
                BuildingBlock derives from CombatEntity
FixedUpdateEvent has fixed tick time (listen server enhancement)
Added a bunch of profiling stuff
Split BaseCombatEntity into shared/server/client
Moved Healt()/MaxHealth() from BaseEntity
BaseResource uses BaseCombatEntity
Tweaked entity network update timings
BuildingBlock network updates when taking damage
BaseCorpse derives from BaseCombatEntity
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
            
            
            
                
                Added remote log to game setup.
                
                
                
                
             
         
        
            
            
            
                
                Player metabolism is now logged after a 10% health change.
                
                
                
                
             
         
        
            
            
            
                
                Merged remote logging fixes.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Restored animal properties from main.
                
                
                
                
             
         
        
            
            
            
                
                Animal partol values no longer using defaults.
                
                
                
                
             
         
        
            
            
            
                
                Fixed damage protection being applied twice
Fixed meshcollider damage protection not being applied proper
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.3 prerelease 2
                
                
                
                
             
         
        
            
            
            
                
                Updated custom sky prefab
                
                
                
                
             
         
        
            
            
            
                
                Updated water to the latest version
                
                
                
                
             
         
        
            
            
            
                
                Fixed snow jackets making you immortal
Added prefabproperties to gamemanifest
Player compound protection values
Fixed bug in ArrayPropertyDrawer
                
                
                
                
             
         
        
        
            
            
            
                
                Cleaned out @zon's debug comments
Reformatted @zon's unformatted code
                
                
                
                
             
         
        
            
            
            
                
                Assert that UpdateNetworkGroup is only called serverside
                
                
                
                
             
         
        
            
            
            
                
                Hammer sounds and sound tweaks
                
                
                
                
             
         
        
            
            
            
                
                AISense now searches using type comparison.
                
                
                
                
             
         
        
            
            
            
                
                BaseAnimal no longer hides it's public properties under a server CC flag.
                
                
                
                
             
         
        
            
            
            
                
                Improved how AISense detects corpses.
                
                
                
                
             
         
        
            
            
            
                
                fixed grade damage assignment on default spawn
                
                
                
                
             
         
        
            
            
            
                
                building protection values and health balance
                
                
                
                
             
         
        
            
            
            
                
                Clothing protection values