108,210 Commits over 3,867 Days - 1.17cph!
Animal collision perf fix
Show server name in branding
These files shouldn't have ever been committed
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
Tweaked UpdateCollisionBounds for performance
Changed blends on player controller anims
Added anim events to flinch anims
Updated image effects to Unity 5
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Added rigidbody to player collision (fixes huge amounts of lag clientside)
crouchwalk/jogging animations for the player holding a pickaxe
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
added flinching to the player animation system
Updated some scene files to make sure the latest prefab changes were applied correctly
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Time of Day update to 2.1.1 prerelease 4
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Don't initialize PVT on dedicated server (!)
Disabling dynamic batching (fixes floating trees)
Added ammo_pistol, pistol_revolver
updated player revolver anims
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
Added lean, ironsights, lower to eoka/waterpipe
Added waterpipe shotgun (wip)
Added eoka pistol (wip)
Added thompson (wip)
Fixed broken item names in SupplyDrop
Fixed errors in trigger when shutting down
adding chest plate armour
Made the Thompson LOD3 lower.
Fixed trousers not removing the censor cube
Added 'censornudity' convar (default false)
Stop looting if moved away from source entity, or source entity destroyed
Fixed player preview being in a weird pose, having feet cut off
Tweaked how harvested items are awarded to the player
Added editor option to reload item list
Added human skull, wolf skull, spoiled apple
Thompson rust_reboot submit of the world and view models. LODs are done, scale and pivots should be sorted too.
Added a bunch of Dan's props
changed mask settings on head flinch
Fixed terrain holes showing up in the distance when the cave tops are culled
Made TerrainSkin work properly on the dedicated server
Added some null tests to TerrainCollision for scenes without TerrainMeta
Increased network ent view distance
Tiem of Day update to 2.1.1 prerelease 3
Missing items from last commit