reporust_rebootcancel

108,224 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Renamed basic_torso_LOD0 to burlap_shirt Added burlap shirt item
10 Years Ago
Added Skin-Clothing Shader (with alpha testing) Tweaked player skin Tweaked basic_torso material
10 Years Ago
comp map for basic torso
10 Years Ago
Added RagdollInteritable component Ragdolls now inherit effects attached to the player's model (blood squirts)
10 Years Ago
basic torso prefab, hopefully this time not empty
10 Years Ago
Fixed wolf ragdoll having no mesh
10 Years Ago
basic torso and materials
10 Years Ago
Ironsights now listens to an animation curve called ironsightstrength Bolt rifle ironsights zoom out after shot
10 Years Ago
New placement shader and prefabs.
10 Years Ago
More server perf tweaks
10 Years Ago
Made AI part ticks distribute more evenly between frames
10 Years Ago
Fixed boar material
10 Years Ago
Server performance tweaks
10 Years Ago
added pickaxe animations to the Player animation controller.
10 Years Ago
adjusted the wm_pickaxe model so it's properly aligned with the animations that are currently in place
10 Years Ago
updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
10 Years Ago
Basic animal animation controller, speed variable
10 Years Ago
Fixed position being stomped when running Scene2Prefab Fixed wolf monument missing wolf
10 Years Ago
Fixed server NRE
10 Years Ago
added deploy/holser/reload functionality to the player animation scripts; enabled the overlay_ whenever a holdtype changes
10 Years Ago
tweaked teh fur shader so the rimlighting is not so harsh at night
10 Years Ago
10 Years Ago
Fixed addressing errors in pvt when pages were removed
10 Years Ago
adjusted position/rotation settings for boltrifle/bow prefab
10 Years Ago
Added rock deploy / holster holdtype anims
10 Years Ago
updated player torch meta file
10 Years Ago
Added Conditional -> HasItem Added Action -> LockUnlock Added order to context menus Clicking outside of menu now closes it Can now lock/unlock door when holding matching Key
10 Years Ago
Added Bill's door model Fixed some warnings Should be able to shoot through doors again
10 Years Ago
Added Conditional -> CanCraft Added Conditional -> IsLocked Added Action -> Craft Conditionals, Test now get BasePlayer Renamed Item.lockTime to busyTime to avoid confusions Can craft key from door (key doesn't do anything yet)
10 Years Ago
Fixed errors when no spawn handler (dev maps)
10 Years Ago
Added Tools->Admin-> updates icons/items/phrases from admin site Updated icons/items/phrases from admin site Fixed switching clothes not working when loading from save (buildingtest map) Increased protocol (itemids changed)
10 Years Ago
Added new spawnable script to animals Increased animal density
10 Years Ago
Reworked the way the spawn handler keeps track of population count to support saving in the future
10 Years Ago
Building suggestion shader v2
10 Years Ago
Improved the lantern light effect.
10 Years Ago
Lantern prefab updated.
10 Years Ago
Lantern animation files and some cleanup.
10 Years Ago
edited the animal prefabs so that they use the new FBX meshes that I made (that don't have the old shitty fake fur shit)
10 Years Ago
changed the bear/boar/wolf to use the new fur shader; removed unnecessary material files.
10 Years Ago
Lantern LOD, colmesh, sound.
10 Years Ago
added player leaning
10 Years Ago
10 Years Ago
Added a quick replacement for the door.
10 Years Ago
Cleaned up stag materials
10 Years Ago
Removed old LOD models Re-linked animal avatars
10 Years Ago
Fur shader, updated stag material
10 Years Ago
added LODs to the animal entities; fixed the server side entities for the animals (they dont contain mesh now)
10 Years Ago
embedded the animal LODs into a single .fbx file
10 Years Ago
-added LOD groups to the animal entities.
10 Years Ago
fixed some errors with the bear's fur material; renamed the animals to LOD0