reporust_rebootcancel

108,659 Commits over 3,867 Days - 1.17cph!

11 Years Ago
IFDEF'd Steam stuff, made the game work without Steam in editor (optionally) entering game is faster now Fixed player prefab eyes
11 Years Ago
Fixed client connect message not getting through properly
11 Years Ago
Receive and use player's tick
11 Years Ago
Dedicated server joining, debug view
11 Years Ago
When making a server, if we're a client - auto try to connect. net.connect is now client.connect
11 Years Ago
Main Menu Background is now an object in the main menu. This makes our lives a bit simpler here. Added server.start <LevelName> - which you can call from the main menu (client doesn't auto join yet) Added Empty scene - I couldn't find an easier way to just clear all entities (except for DontDestoy ones) Changed bow to not import materials TODO: NO MODELS SHOULD HAVE EMBEDDED MATERIALS!
11 Years Ago
Refactored viewmodel loading to fit in the new prefab system
11 Years Ago
Speed controlled by CBasePlayer
11 Years Ago
Forgot movement prefab
11 Years Ago
Added PlayerWalkMovement - based on the first person controller in the new samples
11 Years Ago
Added client input route Heartbeats to server Input now uses the popup at the start of the game. If you don't like it you can suck my cock. Seperated some of the classes to CL_ SV_ and shared
11 Years Ago
Fix crash if steam isn't running
11 Years Ago
network debug statistics prefab
11 Years Ago
Proper messaging where appropriate ifdef'd where appropriate
11 Years Ago
Reformatting
11 Years Ago
Refactoring Protolib now defines message id's Fixed bootstrap setting client/server mode the wrong way around Warning on connecting to server without Steam Client (instead of just crashing) Fixed burnable item config not being found
11 Years Ago
Added the bare minimum of a HitInfo struct, please have a look at it and report anything you dislike as soon as possible
11 Years Ago
Added OSX and Linux standalone builds to the Unity menu to stop discrimination right at its root
11 Years Ago
Cleaned up some code that was ported over from the old project
11 Years Ago
Save player inv, metabolism Entity networking
11 Years Ago
Entity saving/loading to protobuffers
11 Years Ago
Added a few basic utility components and libraries
11 Years Ago
Added FPS graph script
11 Years Ago
Native libraries (latest build for Mac)
11 Years Ago
Native libraries (I don't know what to do with the mac one)
11 Years Ago
Steam Server join works
11 Years Ago
Made the native libraries work on OSX and included libsteam_api for all platforms
11 Years Ago
Steam Server basics
11 Years Ago
Started server bindings
11 Years Ago
This isn't needed.
11 Years Ago
WIP Replacing RustLib with something a bit more generic so it can be re-used in other projects
11 Years Ago
Put the librust dylib in a bundle for Unity editor compatibility on OSX libsteam_api is also required by librust iirc, probably on the other platforms as well
11 Years Ago
Added effects required by the resource nodes
11 Years Ago
Moving network implementations to their own plugin
11 Years Ago
Bootstrapping, provisioning for dedicated server, pure client
11 Years Ago
WIP networking
11 Years Ago
Plugins Folder
11 Years Ago
Added resource assets
11 Years Ago
Looks like Plastic requires you to manually add folder meta files to commits
11 Years Ago
Added vertexlit particle and tree billboard shaders
11 Years Ago
Moved game and test scenes to descriptive folders
11 Years Ago
Added the old terrain textures
11 Years Ago
Cleaned JSON- made it our own
11 Years Ago
Cursor Manager, managing cursor locking
11 Years Ago
GameSetup - put this object in a scene to create everything you need to play in that scene Did some player structural work
11 Years Ago
Reintroduced the menu screen
11 Years Ago
Fixed some warnings
11 Years Ago
Ignore library folder, Temp folder
11 Years Ago
Fixes, updates
11 Years Ago
Daikon, Rust Portable