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121,143 Commits over 4,018 Days - 1.26cph!

10 Years Ago
helicopter rotor sound tweak
10 Years Ago
Missing file
10 Years Ago
Autoturret sounds
10 Years Ago
FX update
10 Years Ago
fixed bug with the horse ragdoll skin not matching the alive version
10 Years Ago
Ragdoll pin tweaks
10 Years Ago
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
10 Years Ago
Fixed door collider layers
10 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
10 Years Ago
fix for floating snap trap
10 Years Ago
Updated landing poses for throwables
10 Years Ago
Sentry guide marking improved
10 Years Ago
pumpjack and quarry guide meshes improved
10 Years Ago
Pushed culling distance on some of the bigger signs
10 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
10 Years Ago
Can rotate turrets to face a different area (when offline)
10 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
10 Years Ago
fixed beartraps always looking unarmed
10 Years Ago
merged sentry guide into main
10 Years Ago
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10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
fixed pumpjack disconnect error upon repairing
10 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
10 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
10 Years Ago
Removed animators from stuff that shouldn't have them
10 Years Ago
Rotation changes to stone hatchet world prefab
10 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
10 Years Ago
Animator diagnostics
10 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
10 Years Ago
Doors/gates use animations (client and serverside)
10 Years Ago
Merged from main
10 Years Ago
Fixes
10 Years Ago
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
10 Years Ago
Door prefabs
10 Years Ago
VFX WIP
10 Years Ago
throwable object updates
10 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
10 Years Ago
New rig for gate doors Gates models separated to be attached to bones
10 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
10 Years Ago
Doors use animations Doors are animated on server Removed redundant Construction_Trigger layer Model and Animator components aren't culled on server (might cause issues) F6 draw colliders is now a toggle
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
Loot spawn table update
10 Years Ago
Loot spawn table update
10 Years Ago
Fixed napalm prefab error
10 Years Ago
F6 draws Box Colliders too
10 Years Ago
Merged from main
10 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
10 Years Ago
FileStorage, memory caching