reporust_rebootcancel

123,403 Commits over 4,171 Days - 1.23cph!

9 Years Ago
progress/backup
9 Years Ago
cave_small_medium base files
9 Years Ago
9 Years Ago
backup current terrain files and splats
9 Years Ago
cave_small_medium layout 3 extra cave blocks to add granularity
9 Years Ago
collider fixes
9 Years Ago
Added ridable dolphins
9 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
9 Years Ago
Fixes
9 Years Ago
Fixed water visibility trigger overlap cases
9 Years Ago
Grabbed water vis fixes
9 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
PlayerModel cleanup, optimizations and fixes
9 Years Ago
Merge from main
9 Years Ago
More cleanup + can fly helicopters
9 Years Ago
backup
9 Years Ago
merge from dungeon_art3
9 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
9 Years Ago
Merge from dangerous_optimizations
9 Years Ago
cave_small_hard layout and files
9 Years Ago
water visibility trigger debug code
9 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
9 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
9 Years Ago
Fixed potential NRE in FootstepEffects
9 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
9 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
9 Years Ago
Prefab auto-update
9 Years Ago
Merge from dungeon_art_3
9 Years Ago
Fix for RUST-1283 / Fall through terrain at military tunnel
9 Years Ago
military tunnels scene misc fixes
9 Years Ago
Fix for RUST-1325
9 Years Ago
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
9 Years Ago
small holes in a sewer mesh closed
9 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
9 Years Ago
cave_medium_easy terrain trigger fix at exit2 added more headspace for a jump in canyon room
9 Years Ago
cherrypicking 16725
9 Years Ago
Fixed server compilation
9 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
9 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
9 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
9 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
9 Years Ago
Network++ Save++
9 Years Ago
Fixed that certain inland geographical features only existed on larger maps
9 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
9 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
9 Years Ago
Adding cave_medium_hard layout and files Updated all caves scenes
9 Years Ago
Cherry picking 16738
9 Years Ago
Activated water vis trigger in edit mode only, for testing purposes Fixed tick collision issue properly