128,674 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Bush/tree ambience tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at item pick/drop ui sounds
                
                
                
                
             
         
        
            
            
            
                
                two sided shadow casting for sewers prefabs
scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Rock formation prefab updates
                
                
                
                
             
         
        
            
            
            
                
                Did the same trick on military tunnels
                
                
                
                
             
         
        
        
            
            
            
                
                Reject rivers on extreme slopes
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from save115
HapisIsland, procedural generation and dungeon updates
                
                
                
                
             
         
        
            
            
            
                
                Overflowed large furnaces shoot items out of its chimney
                
                
                
                
             
         
        
        
            
            
            
                
                Billboard trans texture size (sorry guys)
                
                
                
                
             
         
        
            
            
            
                
                initialize conditional models on server start again
                
                
                
                
             
         
        
        
            
            
            
                
                Automatically writecfg after changing vars in the console/binding keys
                
                
                
                
             
         
        
            
            
            
                
                Fixed screen space normal texture frame delay when coming back from lower quality levels
Saved one grab pass in ocean depth pass cmd buffer
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-654 (turret roof exploit)
                
                
                
                
             
         
        
            
            
            
                
                Undone 
13766 (fixes weapon mods)
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted grab pass save; overlooked something
                
                
                
                
             
         
        
            
            
            
                
                Fixed cheat reporter setting reporting player's entityid instead of steamid
                
                
                
                
             
         
        
            
            
            
                
                fix for decay reset when repairing
                
                
                
                
             
         
        
            
            
            
                
                Fixed escalating load times on larger maps
Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed dx9 inverted normals / broken reflections and ps_2_0 related errors
Switched to using post-opaque as depth target during water depth pass
                
                
                
                
             
         
        
            
            
            
                
                Terrain triggers are now on appropriate layer for all dungeons
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab adjustments (rock_small)
                
                
                
                
             
         
        
            
            
            
                
                fix for heli not doing damage in some situations
                
                
                
                
             
         
        
            
            
            
                
                Clutter rocks are clientside decor (perf, collider count)
MaterialSetup can be pooled / used on dynamic decor
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed shader related black river bug
Fixed water camera NRE
                
                
                
                
             
         
        
            
            
            
                
                New stone, sulfur and metal ore world pickup models
                
                
                
                
             
         
        
            
            
            
                
                Linux server console error
                
                
                
                
             
         
        
            
            
            
                
                Player viewmode flag override for bawng
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed legacyGL/Linux water shader compilation errors
Fixed broken water SSR on GLcore/OSX
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Physics.IgnoreCollision performance regression on certain hardware
                
                
                
                
             
         
        
            
            
            
                
                It's the return of the tree stump! -wood pickup model
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing airfield wall colliders
                
                
                
                
             
         
        
            
            
            
                
                Slight changes to sewers drain colliders
                
                
                
                
             
         
        
            
            
            
                
                Fixed river mesh shading in low quality modes
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain parallax occlusion mapping on legacyGL/Linux
                
                
                
                
             
         
        
            
            
            
                
                Fixed black cargo plane trails on legacyGL/Linux
                
                
                
                
             
         
        
            
            
            
                
                Added forward path to speedtree shaders
Disabled deferred path on billboards to allow turning off shadow receive
                
                
                
                
             
         
        
            
            
            
                
                Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light