128,975 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Ramp music intensity up during loading screen
Voice limiting tweaks + some sound optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed locks not being networked properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                World model drops for double shotgun, LR300 & bota
 
                
                
                
                
                
             
         
        
            
            
            
                
                new and improved muzzleflashes for all the guns.
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimized LOD worldmodels for all of the weapons (improves FPS bigly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                mp5 deploy/reload/etc sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
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                World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed censorship cube update issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                recycler, textures, lods, prefab, collision etc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE when sign is destroyed within RequestTextureUpdate delay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building planner world model drop + LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                recycler light + texture size tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                red dot sight; fbx, prefab, materials and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled pool.player_model by default for now
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new weapon mod world models to bundles
Network++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                small sound recycle tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                seperated flameturret base from the top; top can now rotate! 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only log gib warning if developer > 0
Reduced GC from gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correctly apply ambient multiplier at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                modified the deploy animations for the pistols/revolvers so they're much quicker
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the deploy times on the pistol/revolver prefab so they match the animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added map worldmodel, lods, correct folder structure, set holdtype & model drop
 
                
                
                
                
                
             
         
        
            
            
            
                
                correct collider setup for weapon mod worldmodels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hacked around UI canvas overhead on grass displacement camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bumhead and other skin-related lighting issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
 
                
                
                
                
                
             
         
        
            
            
            
                
                added worldmodel script to map.worldmodel prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                redid all the bolt rifle viewmodel animations (deploy/attack/reload).
 
                
                
                
                
                
             
         
        
            
            
            
                
                made the LR300 rear sight more large so it's easier to aim down sights
 
                
                
                
                
                
             
         
        
            
            
            
                
                bolt rifle disabling Ironsights when cycling the bolt
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                smoothed out rear sight on lr300 viewmodel;  fixed some clipping issues with lr300 animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed grass shader when temporal alpha to coverage is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                map & planner prefab updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                map/planner world player anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prototyped a better, low-overhead variant of prefab pooling
 
                
                
                
                
                
             
         
        
            
            
            
                
                planner sprint added to player anim controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only log building privilege warning if developer > 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deployable placement sounds