reporust_rebootcancel

154,401 Commits over 4,536 Days - 1.42cph!

8 Years Ago
[D11][UI] added in the hints for the monument info slideshow, and fixed the colour of the crafting bar on the HUD
8 Years Ago
Fix for trying to dynamically spawn network entities
8 Years Ago
a couple of shutdown fixes
8 Years Ago
[D11][UI] Map screen ping function using chat system for now
8 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
8 Years Ago
[D11] Corrected hint on how to light a torch
8 Years Ago
Fixed a problem with corpses spawning partially inside stuff
8 Years Ago
[D11] 'Beenie' hats renamed to 'Beanie'
8 Years Ago
[D11] More Reporting Flow hints now set, and added an editor warning when duplicate translation keys are found
8 Years Ago
[D11][TUTORIAL] Removed meta file so I can switch workspaces
8 Years Ago
fixed deployed sirenlight emission
8 Years Ago
[d11] [tutorial] Update to gold ore textures
8 Years Ago
CraggyIsland clean up
8 Years Ago
[D11] [UI] aesthetic tweaks to the crafting screen
8 Years Ago
[D11] Sorted duplication of a translation key
8 Years Ago
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8 Years Ago
[D11] Extended textbox for slider value display
8 Years Ago
Maybe RC 1st person flames.
8 Years Ago
Flame tongue action in first person.
8 Years Ago
Backup
8 Years Ago
junk
8 Years Ago
chase only to last known position use memory index instead of bce variable
8 Years Ago
Cleaned up buoyancy code a bit + added some comments
8 Years Ago
compile fix
8 Years Ago
Changed instancing stuff to store out the prefab instance info at build time. Switched back to using a D11InstanceRenderer for everything except building blocks for now.
8 Years Ago
Turn off texture streaming on instanced meshes (because the texture streamer has no way to know which mipmaps to stream in for these meshes)
8 Years Ago
[D11] Updated Find/JoinGame page tabs
8 Years Ago
[D11] [UI] fixed a problem where the note would animate down every time you selected it, removed the quick chat info panel from the frontend
8 Years Ago
[D11] [UI] Added sleeping bag stat for ID. Added vignette background to death screen to make it more readable. Fixed colouration for highlighting sleeping bag buttons.
8 Years Ago
Buoyancy optimizations backpacks now float
8 Years Ago
[D11] When killed by traps, the player responsible for placing those traps is now shown as your killer, and the trap is the weapon used.
8 Years Ago
[D11][Tutorial] Removed sprint log spam
8 Years Ago
[D11] [UI] adjusting how the 'workbench required' text is displayed in the crafting screen
8 Years Ago
[D11][UI] Moved the map screen from the HUD to the ingame carousel.
8 Years Ago
[D11] [UI] Fixed incorrect input icons for switching tabs on UI.Stats screen for PS4.
8 Years Ago
[D11] [UI] Added translations for Biome names. Weapons in Death Info no longer include ".entity" in their string (this is temp for now until we correctly set display names to the prefabs).
8 Years Ago
[D11] [UI] Server uptime temporary text is now in minutes so that unit formatter correctly parses it into the format we desire.
8 Years Ago
fix for randomly respawning oil rig scientists
8 Years Ago
Fixes for building block instanced mesh cleanup
8 Years Ago
Spelling corrections
8 Years Ago
backup excavator_arm
8 Years Ago
[d11][Audio] Balanced FE UI sounds, also slightly reduced Rain Volume.
8 Years Ago
[D11][Tutorial] Metal fragments hint now stays on screen until inventory contains enough for pistol
8 Years Ago
[D11] [UI] Fixed bug in VirtualItemIcon with amount text missing. Added biome stat to death info. Removed downloading thumbnail call in FindJoinServer page.
8 Years Ago
[D11][Tutorial] PlayerInventoryContains now uses DoAction override
8 Years Ago
[D11] [UI] increased brightness of selected page title in a carousel
8 Years Ago
[D11] [UI] adjusted the note visuals to match the mockup. added plant stats to the hud
8 Years Ago
merge with main
8 Years Ago
merge with main?
8 Years Ago
[D11][Tutorial] FixedTutorialEvents now only start running once tutorial has started